diff options
Diffstat (limited to 'game/server/tf2/tf_obj_empgenerator.cpp')
| -rw-r--r-- | game/server/tf2/tf_obj_empgenerator.cpp | 96 |
1 files changed, 96 insertions, 0 deletions
diff --git a/game/server/tf2/tf_obj_empgenerator.cpp b/game/server/tf2/tf_obj_empgenerator.cpp new file mode 100644 index 0000000..45a0ba2 --- /dev/null +++ b/game/server/tf2/tf_obj_empgenerator.cpp @@ -0,0 +1,96 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "tf_player.h" +#include "tf_team.h" +#include "tf_gamerules.h" +#include "tf_obj.h" +#include "tf_obj_empgenerator.h" +#include "ndebugoverlay.h" + +BEGIN_DATADESC( CObjectEMPGenerator ) + + DEFINE_THINKFUNC( EMPThink ), + +END_DATADESC() + +IMPLEMENT_SERVERCLASS_ST(CObjectEMPGenerator, DT_ObjectEMPGenerator) +END_SEND_TABLE(); + +LINK_ENTITY_TO_CLASS(obj_empgenerator, CObjectEMPGenerator); +PRECACHE_REGISTER(obj_empgenerator); + +ConVar obj_empgenerator_health( "obj_empgenerator_health","100", FCVAR_NONE, "EMP Generator health" ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CObjectEMPGenerator::CObjectEMPGenerator() +{ + UseClientSideAnimation(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CObjectEMPGenerator::Spawn() +{ + BaseClass::Spawn(); + + Precache(); + SetModel( EMPGENERATOR_MODEL ); + SetSolid( SOLID_BBOX ); + SetCollisionGroup( TFCOLLISION_GROUP_COMBATOBJECT ); + + UTIL_SetSize(this, EMPGENERATOR_MINS, EMPGENERATOR_MAXS); + m_takedamage = DAMAGE_YES; + m_iHealth = obj_empgenerator_health.GetInt(); + + SetThink( EMPThink ); + SetNextThink( gpGlobals->curtime + EMPGENERATOR_RATE ); + m_flExpiresAt = gpGlobals->curtime + EMPGENERATOR_LIFETIME; + + SetType( OBJ_EMPGENERATOR ); + m_fObjectFlags |= OF_SUPPRESS_NOTIFY_UNDER_ATTACK | OF_SUPPRESS_TECH_ANALYZER | + OF_DONT_AUTO_REPAIR | OF_DONT_PREVENT_BUILD_NEAR_OBJ | OF_DOESNT_NEED_POWER; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CObjectEMPGenerator::Precache() +{ + PrecacheModel( EMPGENERATOR_MODEL ); +} + +//----------------------------------------------------------------------------- +// Purpose: Look for enemies to EMP +//----------------------------------------------------------------------------- +void CObjectEMPGenerator::EMPThink( void ) +{ + if ( !GetTeam() ) + return; + + // Time to die? + if ( gpGlobals->curtime > m_flExpiresAt ) + { + UTIL_Remove( this ); + return; + } + + // Look for nearby enemies to EMP + CBaseEntity *pEntity = NULL; + for ( CEntitySphereQuery sphere( GetAbsOrigin(), EMPGENERATOR_RADIUS ); ( pEntity = sphere.GetCurrentEntity() ) != NULL; sphere.NextEntity() ) + { + if ( InSameTeam( pEntity ) ) + continue; + if ( !pEntity->CanBePoweredUp() ) + continue; + + pEntity->AttemptToPowerup( POWERUP_EMP, EMPGENERATOR_EMP_TIME ); + } +} |