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diff --git a/game/server/tf2/tf_obj_bunker.h b/game/server/tf2/tf_obj_bunker.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: A stationary bunker that players can take cover in.
+//
+//=============================================================================//
+
+#ifndef TF_OBJ_BUNKER_H
+#define TF_OBJ_BUNKER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CObjectBunkerLadder;
+
+// ------------------------------------------------------------------------ //
+// Purpose: A stationary bunker that players can take cover in.
+// ------------------------------------------------------------------------ //
+class CObjectBunker : public CBaseObject
+{
+ DECLARE_CLASS( CObjectBunker, CBaseObject );
+
+public:
+ DECLARE_SERVERCLASS();
+
+ CObjectBunker( void );
+
+ virtual void Spawn( void );
+ virtual void Precache( void );
+ virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName );
+ virtual void UpdateOnRemove( void );
+ virtual void FinishedBuilding( void );
+
+private:
+ CHandle<CObjectBunkerLadder> m_hLadder;
+};
+
+//-----------------------------------------------------------------------------
+// Purpose: Bunker ladder
+//-----------------------------------------------------------------------------
+class CObjectBunkerLadder : public CBaseAnimating
+{
+ DECLARE_CLASS( CObjectBunkerLadder, CBaseAnimating );
+
+public:
+
+ DECLARE_SERVERCLASS();
+
+ static CObjectBunkerLadder* Create( const Vector &vOrigin, const QAngle &vAngles, CBaseEntity *pParent );
+
+ CObjectBunkerLadder();
+
+ void Spawn();
+ void Precache();
+ virtual int OnTakeDamage( const CTakeDamageInfo &info );
+
+public:
+ EHANDLE m_hBunker;
+};
+
+#endif // TF_OBJ_BUNKER_H