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Diffstat (limited to 'game/server/tf2/tf_obj_bunker.h')
| -rw-r--r-- | game/server/tf2/tf_obj_bunker.h | 60 |
1 files changed, 60 insertions, 0 deletions
diff --git a/game/server/tf2/tf_obj_bunker.h b/game/server/tf2/tf_obj_bunker.h new file mode 100644 index 0000000..cdfb23e --- /dev/null +++ b/game/server/tf2/tf_obj_bunker.h @@ -0,0 +1,60 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: A stationary bunker that players can take cover in. +// +//=============================================================================// + +#ifndef TF_OBJ_BUNKER_H +#define TF_OBJ_BUNKER_H +#ifdef _WIN32 +#pragma once +#endif + +class CObjectBunkerLadder; + +// ------------------------------------------------------------------------ // +// Purpose: A stationary bunker that players can take cover in. +// ------------------------------------------------------------------------ // +class CObjectBunker : public CBaseObject +{ + DECLARE_CLASS( CObjectBunker, CBaseObject ); + +public: + DECLARE_SERVERCLASS(); + + CObjectBunker( void ); + + virtual void Spawn( void ); + virtual void Precache( void ); + virtual void GetControlPanelInfo( int nPanelIndex, const char *&pPanelName ); + virtual void UpdateOnRemove( void ); + virtual void FinishedBuilding( void ); + +private: + CHandle<CObjectBunkerLadder> m_hLadder; +}; + +//----------------------------------------------------------------------------- +// Purpose: Bunker ladder +//----------------------------------------------------------------------------- +class CObjectBunkerLadder : public CBaseAnimating +{ + DECLARE_CLASS( CObjectBunkerLadder, CBaseAnimating ); + +public: + + DECLARE_SERVERCLASS(); + + static CObjectBunkerLadder* Create( const Vector &vOrigin, const QAngle &vAngles, CBaseEntity *pParent ); + + CObjectBunkerLadder(); + + void Spawn(); + void Precache(); + virtual int OnTakeDamage( const CTakeDamageInfo &info ); + +public: + EHANDLE m_hBunker; +}; + +#endif // TF_OBJ_BUNKER_H |