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-rw-r--r--game/server/tf2/tf_func_construction_yard.h30
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diff --git a/game/server/tf2/tf_func_construction_yard.h b/game/server/tf2/tf_func_construction_yard.h
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+++ b/game/server/tf2/tf_func_construction_yard.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Place where we can build vehicles
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_FUNC_CONSTRUCTION_YARD_H
+#define TF_FUNC_CONSTRUCTION_YARD_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CBaseObject;
+class Vector;
+
+//-----------------------------------------------------------------------------
+// Is a given point contained within any construction yard?
+//-----------------------------------------------------------------------------
+bool PointInConstructionYard( const Vector &vecBuildOrigin );
+
+//-----------------------------------------------------------------------------
+// Does a construction yard (or lack of one) prevent us from building?
+//-----------------------------------------------------------------------------
+
+bool ConstructionYardPreventsBuild( CBaseObject *pObject, const Vector &vecBuildOrigin );
+
+
+#endif // TF_FUNC_CONSTRUCTION_YARD_H