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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: The support/suppression player class
+//
+// $NoKeywords: $
+//=============================================================================//
+#ifndef TF_CLASS_SUPPORT_H
+#define TF_CLASS_SUPPORT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_basecombatweapon.h"
+#include "TFClassData_Shared.h"
+
+//=====================================================================
+// Support
+class CPlayerClassSupport : public CPlayerClass
+{
+public:
+ DECLARE_CLASS( CPlayerClassSupport, CPlayerClass );
+
+ CPlayerClassSupport( CBaseTFPlayer *pPlayer, TFClass iClass );
+ ~CPlayerClassSupport();
+
+ virtual void ClassActivate( void );
+ virtual void ClassDeactivate( void );
+
+ virtual const char* GetClassModelString( int nTeam );
+
+ // Class Initialization
+ virtual void CreateClass( void ); // Create the class upon initial spawn
+ virtual bool ResupplyAmmo( float flPercentage, ResupplyReason_t reason );
+ virtual void SetupMoveData( void ); // Override class specific movement data here.
+ virtual void SetupSizeData( void ); // Override class specific size data here.
+ virtual void ResetViewOffset( void );
+
+ PlayerClassSupportData_t *GetClassData( void ) { return &m_ClassData; }
+
+ // Hooks
+ virtual void SetPlayerHull( void );
+
+protected:
+ PlayerClassSupportData_t m_ClassData;
+};
+
+EXTERN_SEND_TABLE( DT_PlayerClassSupportData )
+
+#endif // TF_CLASS_SUPPORT_H