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Diffstat (limited to 'game/server/tf2/tf_class_support.h')
| -rw-r--r-- | game/server/tf2/tf_class_support.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/game/server/tf2/tf_class_support.h b/game/server/tf2/tf_class_support.h new file mode 100644 index 0000000..2271d39 --- /dev/null +++ b/game/server/tf2/tf_class_support.h @@ -0,0 +1,49 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: The support/suppression player class +// +// $NoKeywords: $ +//=============================================================================// +#ifndef TF_CLASS_SUPPORT_H +#define TF_CLASS_SUPPORT_H +#ifdef _WIN32 +#pragma once +#endif + +#include "tf_basecombatweapon.h" +#include "TFClassData_Shared.h" + +//===================================================================== +// Support +class CPlayerClassSupport : public CPlayerClass +{ +public: + DECLARE_CLASS( CPlayerClassSupport, CPlayerClass ); + + CPlayerClassSupport( CBaseTFPlayer *pPlayer, TFClass iClass ); + ~CPlayerClassSupport(); + + virtual void ClassActivate( void ); + virtual void ClassDeactivate( void ); + + virtual const char* GetClassModelString( int nTeam ); + + // Class Initialization + virtual void CreateClass( void ); // Create the class upon initial spawn + virtual bool ResupplyAmmo( float flPercentage, ResupplyReason_t reason ); + virtual void SetupMoveData( void ); // Override class specific movement data here. + virtual void SetupSizeData( void ); // Override class specific size data here. + virtual void ResetViewOffset( void ); + + PlayerClassSupportData_t *GetClassData( void ) { return &m_ClassData; } + + // Hooks + virtual void SetPlayerHull( void ); + +protected: + PlayerClassSupportData_t m_ClassData; +}; + +EXTERN_SEND_TABLE( DT_PlayerClassSupportData ) + +#endif // TF_CLASS_SUPPORT_H |