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Diffstat (limited to 'game/server/tf2/tf_class_support.cpp')
| -rw-r--r-- | game/server/tf2/tf_class_support.cpp | 153 |
1 files changed, 153 insertions, 0 deletions
diff --git a/game/server/tf2/tf_class_support.cpp b/game/server/tf2/tf_class_support.cpp new file mode 100644 index 0000000..9406f3c --- /dev/null +++ b/game/server/tf2/tf_class_support.cpp @@ -0,0 +1,153 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: The Support/Suppression Player Class +// +// $Workfile: $ +// $Date: $ +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "tf_player.h" +#include "tf_class_support.h" +#include "basecombatweapon.h" +#include "tf_obj.h" +#include "in_buttons.h" +#include "menu_base.h" +#include "tf_team.h" +#include "weapon_builder.h" + +ConVar class_support_speed( "class_support_speed","200", FCVAR_NONE, "Support movement speed" ); + +//============================================================================= +// +// Support Data Table +// +BEGIN_SEND_TABLE_NOBASE( CPlayerClassSupport, DT_PlayerClassSupportData ) +END_SEND_TABLE() + +//----------------------------------------------------------------------------- +// Purpose: +// Output : const char +//----------------------------------------------------------------------------- +const char *CPlayerClassSupport::GetClassModelString( int nTeam ) +{ + static const char *string = "models/player/alien_support.mdl"; + return string; +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CPlayerClassSupport::CPlayerClassSupport( CBaseTFPlayer *pPlayer, TFClass iClass ) : CPlayerClass( pPlayer, iClass ) +{ + for (int i = 1; i <= MAX_TF_TEAMS; ++i) + { + SetClassModel( MAKE_STRING(GetClassModelString(i)), i ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CPlayerClassSupport::~CPlayerClassSupport() +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassSupport::ClassActivate( void ) +{ + BaseClass::ClassActivate(); + +// Any objects created/owned by class should be allocated and destroyed here + // Setup movement data. + SetupMoveData(); + + m_pPlayer->SetCollisionBounds( SUPPORTCLASS_HULL_STAND_MIN, SUPPORTCLASS_HULL_STAND_MAX ); + + memset( &m_ClassData, 0, sizeof( m_ClassData ) ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassSupport::ClassDeactivate( void ) +{ + BaseClass::ClassDeactivate(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassSupport::CreateClass( void ) +{ + BaseClass::CreateClass(); + +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CPlayerClassSupport::ResupplyAmmo( float flFraction, ResupplyReason_t reason ) +{ + bool bGiven = false; + + // On respawn, resupply base weapon ammo + if ( reason == RESUPPLY_RESPAWN ) + { + } + + if ( BaseClass::ResupplyAmmo(flFraction, reason) ) + bGiven = true; + return bGiven; +} + +//----------------------------------------------------------------------------- +// Purpose: Set support class specific movement data here. +//----------------------------------------------------------------------------- +void CPlayerClassSupport::SetupMoveData( void ) +{ + // Setup Class statistics + m_flMaxWalkingSpeed = class_support_speed.GetFloat(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassSupport::SetupSizeData( void ) +{ + // Initially set the player to the base player class standing hull size. + m_pPlayer->SetCollisionBounds( SUPPORTCLASS_HULL_STAND_MIN, SUPPORTCLASS_HULL_STAND_MAX ); + m_pPlayer->SetViewOffset( SUPPORTCLASS_VIEWOFFSET_STAND ); + m_pPlayer->m_Local.m_flStepSize = SUPPORTCLASS_STEPSIZE; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassSupport::SetPlayerHull( void ) +{ + if ( m_pPlayer->GetFlags() & FL_DUCKING ) + { + m_pPlayer->SetCollisionBounds( SUPPORTCLASS_HULL_DUCK_MIN, SUPPORTCLASS_HULL_DUCK_MAX ); + } + else + { + m_pPlayer->SetCollisionBounds( SUPPORTCLASS_HULL_STAND_MIN, SUPPORTCLASS_HULL_STAND_MAX ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassSupport::ResetViewOffset( void ) +{ + if ( m_pPlayer ) + { + m_pPlayer->SetViewOffset( SUPPORTCLASS_VIEWOFFSET_STAND ); + } +} + + |