diff options
Diffstat (limited to 'game/server/tf2/tf_class_recon.cpp')
| -rw-r--r-- | game/server/tf2/tf_class_recon.cpp | 221 |
1 files changed, 221 insertions, 0 deletions
diff --git a/game/server/tf2/tf_class_recon.cpp b/game/server/tf2/tf_class_recon.cpp new file mode 100644 index 0000000..c5bc1fe --- /dev/null +++ b/game/server/tf2/tf_class_recon.cpp @@ -0,0 +1,221 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: The Recon Player Class +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "tf_player.h" +#include "tf_class_recon.h" +#include "tf_reconvars.h" +#include "in_buttons.h" +#include "basecombatweapon.h" +#include "tf_obj.h" +#include "weapon_builder.h" +#include "tf_team.h" +#include "tf_func_resource.h" +#include "orders.h" +#include "engine/IEngineSound.h" + + +extern short g_sModelIndexFireball; + +ConVar class_recon_speed( "class_recon_speed","250", FCVAR_NONE, "Recon movement speed" ); + +// ------------------------------------------------------------------------ // +// Globals. +// ------------------------------------------------------------------------ // + +//============================================================================= +// +// Recon Data Table +// +BEGIN_SEND_TABLE_NOBASE( CPlayerClassRecon, DT_PlayerClassReconData ) + SendPropInt ( SENDINFO_STRUCTELEM( m_ClassData.m_nJumpCount ), 3, SPROP_UNSIGNED ), + SendPropFloat ( SENDINFO_STRUCTELEM( m_ClassData.m_flSuppressionJumpTime ), 32, SPROP_NOSCALE ), + SendPropFloat ( SENDINFO_STRUCTELEM( m_ClassData.m_flSuppressionImpactTime ), 32, SPROP_NOSCALE ), + SendPropFloat ( SENDINFO_STRUCTELEM( m_ClassData.m_flStickTime ), 32, SPROP_NOSCALE ), + SendPropFloat ( SENDINFO_STRUCTELEM( m_ClassData.m_flActiveJumpTime ), 32, SPROP_NOSCALE ), + SendPropFloat ( SENDINFO_STRUCTELEM( m_ClassData.m_flImpactDist ), 32, SPROP_NOSCALE ), + SendPropVector ( SENDINFO_STRUCTELEM( m_ClassData.m_vecImpactNormal ), -1, SPROP_NORMAL ), + SendPropVector ( SENDINFO_STRUCTELEM( m_ClassData.m_vecUnstickVelocity ), -1, SPROP_COORD ), + SendPropInt ( SENDINFO_STRUCTELEM( m_ClassData.m_bTrailParticles ), 1, SPROP_UNSIGNED ), +END_SEND_TABLE() + +//----------------------------------------------------------------------------- +// Purpose: +// Output : const char +//----------------------------------------------------------------------------- +const char *CPlayerClassRecon::GetClassModelString( int nTeam ) +{ + static const char *string = "models/player/recon.mdl"; + return string; +} + +// ------------------------------------------------------------------------ // +// CPlayerClassRecon +// ------------------------------------------------------------------------ // +CPlayerClassRecon::CPlayerClassRecon( CBaseTFPlayer *pPlayer, TFClass iClass ) : CPlayerClass( pPlayer, iClass ) +{ + for (int i = 0; i < MAX_TF_TEAMS; ++i) + { + SetClassModel( MAKE_STRING(GetClassModelString(i)), i ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CPlayerClassRecon::~CPlayerClassRecon() +{ +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassRecon::ClassActivate( void ) +{ + BaseClass::ClassActivate(); + + // Setup movement data. + SetupMoveData(); + + m_bHasRadarScanner = false; + + memset( &m_ClassData, 0, sizeof( m_ClassData ) ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassRecon::ClassDeactivate( void ) +{ + BaseClass::ClassDeactivate(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CPlayerClassRecon::ResupplyAmmo( float flFraction, ResupplyReason_t reason ) +{ + bool bGiven = false; + + if ((reason == RESUPPLY_ALL_FROM_STATION) || (reason == RESUPPLY_GRENADES_FROM_STATION)) + { + } + + if ((reason == RESUPPLY_ALL_FROM_STATION) || (reason == RESUPPLY_AMMO_FROM_STATION)) + { + } + + if ( BaseClass::ResupplyAmmo(flFraction, reason) ) + bGiven = true; + return bGiven; +} + +//----------------------------------------------------------------------------- +// Purpose: Set recon class specific movement data here. +//----------------------------------------------------------------------------- +void CPlayerClassRecon::SetupMoveData( void ) +{ + // Setup Class statistics + m_flMaxWalkingSpeed = class_recon_speed.GetFloat(); + + m_ClassData.m_nJumpCount = 0; + m_ClassData.m_flSuppressionJumpTime = -99999; + m_ClassData.m_flSuppressionImpactTime = -99999; + m_ClassData.m_flActiveJumpTime = -99999; + m_ClassData.m_flStickTime = -99999; + m_ClassData.m_flImpactDist = -99999; + m_ClassData.m_vecImpactNormal.Init(); + m_ClassData.m_vecUnstickVelocity.Init(); + m_ClassData.m_bTrailParticles = false; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassRecon::SetupSizeData( void ) +{ + // Initially set the player to the base player class standing hull size. + m_pPlayer->SetCollisionBounds( RECONCLASS_HULL_STAND_MIN, RECONCLASS_HULL_STAND_MAX ); + m_pPlayer->SetViewOffset( RECONCLASS_VIEWOFFSET_STAND ); + m_pPlayer->m_Local.m_flStepSize = RECONCLASS_STEPSIZE; +} + +//----------------------------------------------------------------------------- +// Purpose: Return true if this player's allowed to build another one of the specified objects +//----------------------------------------------------------------------------- +int CPlayerClassRecon::CanBuild( int iObjectType ) +{ + return BaseClass::CanBuild( iObjectType ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassRecon::ClassThink() +{ + BaseClass::ClassThink(); + + m_ClassData.m_bTrailParticles = (m_pPlayer->IsAlive() && !(m_pPlayer->GetFlags() & FL_ONGROUND)); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassRecon::CreatePersonalOrder() +{ + if ( CreateInitialOrder() ) + return; + + BaseClass::CreatePersonalOrder(); +} + +//----------------------------------------------------------------------------- +// Purpose: New technology has been gained. Recalculate any class specific technology dependencies. +//----------------------------------------------------------------------------- +void CPlayerClassRecon::GainedNewTechnology( CBaseTechnology *pTechnology ) +{ + // Radar Scanner + if ( m_pPlayer->HasNamedTechnology( "rec_b_radar_scanners" ) ) + { + m_bHasRadarScanner = true; + } + else + { + m_bHasRadarScanner = false; + } + + BaseClass::GainedNewTechnology( pTechnology ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassRecon::SetPlayerHull( void ) +{ + if ( m_pPlayer->GetFlags() & FL_DUCKING ) + { + m_pPlayer->SetCollisionBounds( RECONCLASS_HULL_DUCK_MIN, RECONCLASS_HULL_DUCK_MAX ); + } + else + { + m_pPlayer->SetCollisionBounds( RECONCLASS_HULL_STAND_MIN, RECONCLASS_HULL_STAND_MAX ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassRecon::ResetViewOffset( void ) +{ + if ( m_pPlayer ) + { + m_pPlayer->SetViewOffset( RECONCLASS_VIEWOFFSET_STAND ); + } +} + + |