diff options
Diffstat (limited to 'game/server/tf2/tf_class_pyro.cpp')
| -rw-r--r-- | game/server/tf2/tf_class_pyro.cpp | 164 |
1 files changed, 164 insertions, 0 deletions
diff --git a/game/server/tf2/tf_class_pyro.cpp b/game/server/tf2/tf_class_pyro.cpp new file mode 100644 index 0000000..a3dd5fd --- /dev/null +++ b/game/server/tf2/tf_class_pyro.cpp @@ -0,0 +1,164 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#include "cbase.h" +#include "basecombatweapon.h" +#include "tf_player.h" +#include "tf_class_pyro.h" +#include "weapon_twohandedcontainer.h" +#include "weapon_gas_can.h" +#include "weapon_flame_thrower.h" +#include "gasoline_shared.h" +#include "weapon_combatshield.h" + +BEGIN_SEND_TABLE_NOBASE( CPlayerClassPyro, DT_PlayerClassPyroData ) +END_SEND_TABLE() + + +CPlayerClassPyro::CPlayerClassPyro( CBaseTFPlayer *pPlayer, TFClass iClass ) : CPlayerClass( pPlayer, iClass ) +{ + for (int i = 0; i < MAX_TF_TEAMS; ++i) + { + SetClassModel( MAKE_STRING(GetClassModelString(i)), i ); + } +} + + +CPlayerClassPyro::~CPlayerClassPyro() +{ +} + + +void CPlayerClassPyro::SetupSizeData() +{ + // Initially set the player to the base player class standing hull size. + m_pPlayer->SetCollisionBounds( PYROCLASS_HULL_STAND_MIN, PYROCLASS_HULL_STAND_MAX ); + m_pPlayer->SetViewOffset( PYROCLASS_VIEWOFFSET_STAND ); + m_pPlayer->m_Local.m_flStepSize = PYROCLASS_STEPSIZE; +} + + +void CPlayerClassPyro::ClassActivate() +{ + BaseClass::ClassActivate(); + + // Setup movement data. + SetupMoveData(); + + memset( &m_ClassData, 0, sizeof( m_ClassData ) ); +} + + +const char *CPlayerClassPyro::GetClassModelString( int nTeam ) +{ + if (nTeam == TEAM_HUMANS) + return "models/player/medic.mdl"; + else + return "models/player/recon.mdl"; +} + + +void CPlayerClassPyro::CreateClass() +{ + BaseClass::CreateClass(); + + // Create our two handed weapon layout + m_hWpnFlameThrower = static_cast< CWeaponFlameThrower * >( m_pPlayer->GiveNamedItem( "weapon_flame_thrower" ) ); + m_hWpnGasCan = static_cast< CWeaponGasCan * >( m_pPlayer->GiveNamedItem( "weapon_gas_can" ) ); + m_hWpnShield = m_pPlayer->GetCombatShield(); + CWeaponTwoHandedContainer *p = ( CWeaponTwoHandedContainer * )m_pPlayer->Weapon_OwnsThisType( "weapon_twohandedcontainer" ); + if ( !p ) + { + p = static_cast< CWeaponTwoHandedContainer * >( m_pPlayer->GiveNamedItem( "weapon_twohandedcontainer" ) ); + } + if ( p && m_hWpnShield.Get() && m_hWpnGasCan.Get() ) + { + m_hWpnShield->SetReflectViewModelAnimations( true ); + p->SetWeapons( m_hWpnGasCan, m_hWpnShield ); + } +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassPyro::SetPlayerHull() +{ + if ( m_pPlayer->GetFlags() & FL_DUCKING ) + { + m_pPlayer->SetCollisionBounds( PYROCLASS_HULL_DUCK_MIN, PYROCLASS_HULL_DUCK_MAX ); + } + else + { + m_pPlayer->SetCollisionBounds( PYROCLASS_HULL_STAND_MIN, PYROCLASS_HULL_STAND_MAX ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassPyro::GetPlayerHull( bool bDucking, Vector &vecMin, Vector &vecMax ) +{ + if ( bDucking ) + { + VectorCopy( PYROCLASS_HULL_DUCK_MIN, vecMin ); + VectorCopy( PYROCLASS_HULL_DUCK_MAX, vecMax ); + } + else + { + VectorCopy( PYROCLASS_HULL_STAND_MIN, vecMin ); + VectorCopy( PYROCLASS_HULL_STAND_MAX, vecMax ); + } +} + + +void CPlayerClassPyro::ResetViewOffset() +{ + if ( m_pPlayer ) + { + m_pPlayer->SetViewOffset( PYROCLASS_VIEWOFFSET_STAND ); + } +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CPlayerClassPyro::InitVCollision() +{ + CPhysCollide *pStandModel = PhysCreateBbox( PYROCLASS_HULL_STAND_MIN, PYROCLASS_HULL_STAND_MAX ); + CPhysCollide *pCrouchModel = PhysCreateBbox( PYROCLASS_HULL_DUCK_MIN, PYROCLASS_HULL_DUCK_MAX ); + m_pPlayer->SetupVPhysicsShadow( pStandModel, "tfplayer_medic_stand", pCrouchModel, "tfplayer_medic_crouch" ); +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CPlayerClassPyro::ResupplyAmmo( float flFraction, ResupplyReason_t reason ) +{ + bool bGiven = false; + + if ((reason == RESUPPLY_ALL_FROM_STATION) || (reason == RESUPPLY_AMMO_FROM_STATION)) + { + if (ResupplyAmmoType( 80 * flFraction, PYRO_AMMO_TYPE )) + bGiven = true; + } + + // On respawn, resupply base weapon ammo + if ( reason == RESUPPLY_RESPAWN ) + { + if ( ResupplyAmmoType( 30, PYRO_AMMO_TYPE ) ) + bGiven = true; + } + + if ( BaseClass::ResupplyAmmo(flFraction, reason) ) + bGiven = true; + + return bGiven; +} + |