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-rw-r--r--game/server/tf2/tf_basecombatweapon.h39
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diff --git a/game/server/tf2/tf_basecombatweapon.h b/game/server/tf2/tf_basecombatweapon.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: TF's derived BaseCombatWeapon
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TF_BASECOMBATWEAPON_H
+#define TF_BASECOMBATWEAPON_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "baseplayer_shared.h"
+#include "basetfplayer_shared.h"
+#include "basetfcombatweapon_shared.h"
+
+class CBaseObject;
+class CBaseTechnology;
+class CBaseTFPlayer;
+
+//-----------------------------------------------------------------------------
+// Purpose: Base TF Machinegun
+//-----------------------------------------------------------------------------
+class CTFMachineGun : public CBaseTFCombatWeapon
+{
+ DECLARE_CLASS( CTFMachineGun, CBaseTFCombatWeapon );
+public:
+
+ DECLARE_SERVERCLASS();
+
+ virtual void PrimaryAttack( void );
+ virtual void FireBullets( CBaseTFCombatWeapon *pWeapon, int cShots, const Vector &vecSrc, const Vector &vecDirShooting, const Vector &vecSpread, float flDistance, int iBulletType, int iTracerFreq);
+ virtual const Vector& GetBulletSpread( void );
+ virtual float GetFireRate( void );
+};
+
+#endif // TF_BASECOMBATWEAPON_H
+