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Diffstat (limited to 'game/server/tf2/resource_chunk.h')
| -rw-r--r-- | game/server/tf2/resource_chunk.h | 52 |
1 files changed, 52 insertions, 0 deletions
diff --git a/game/server/tf2/resource_chunk.h b/game/server/tf2/resource_chunk.h new file mode 100644 index 0000000..7f03278 --- /dev/null +++ b/game/server/tf2/resource_chunk.h @@ -0,0 +1,52 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef RESOURCE_CHUNK_H +#define RESOURCE_CHUNK_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "props.h" + +class CResourceZone; + +extern ConVar resource_chunk_value; +extern ConVar resource_chunk_processed_value; + +//----------------------------------------------------------------------------- +// Purpose: A resource chunk that's harvestable by a player +//----------------------------------------------------------------------------- +class CResourceChunk : public CBaseProp +{ + DECLARE_CLASS( CResourceChunk, CBaseProp ); +public: + DECLARE_DATADESC(); + DECLARE_SERVERCLASS(); + + virtual void Spawn( void ); + virtual void Precache( void ); + virtual void UpdateOnRemove( void ); + + void ChunkTouch( CBaseEntity *pOther ); + void ChunkRemove( void ); + + virtual bool IsStandable( const CBaseEntity *pStander ) { return true; } // can pStander stand on this entity? + virtual bool IsProcessed( void ) { return m_bIsProcessed; }; + + float GetResourceValue( void ); + + static CResourceChunk *Create( bool bProcessed, const Vector &vecOrigin, const Vector &vecVelocity ); + +public: + CHandle<CResourceZone> m_hZone; + bool m_bIsProcessed; + bool m_bBeingCollected; +}; + +#endif // RESOURCE_CHUNK_H |