diff options
Diffstat (limited to 'game/server/tf2/ragdoll_shadow.h')
| -rw-r--r-- | game/server/tf2/ragdoll_shadow.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/game/server/tf2/ragdoll_shadow.h b/game/server/tf2/ragdoll_shadow.h new file mode 100644 index 0000000..93a027c --- /dev/null +++ b/game/server/tf2/ragdoll_shadow.h @@ -0,0 +1,43 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef RAGDOLL_SHADOW_H +#define RAGDOLL_SHADOW_H +#ifdef _WIN32 +#pragma once +#endif + +#include "props.h" + +class CBaseTFPlayer; +class IPhysicsObject; + +//----------------------------------------------------------------------------- +// Purpose: A shadow object used to bound the position of a player ragdoll +//----------------------------------------------------------------------------- +class CRagdollShadow : public CBaseProp +{ + DECLARE_CLASS( CRagdollShadow, CBaseProp ); +public: + DECLARE_SERVERCLASS(); + + CRagdollShadow( void ) ; + + virtual void Spawn( void ); + virtual void Precache( void ); + + virtual int UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK); } + virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ); + + static CRagdollShadow *Create( CBaseTFPlayer *player, const Vector& force ); + +public: + CBaseTFPlayer *m_pPlayer; + CNetworkVar( int, m_nPlayer ); +}; + +#endif // RAGDOLL_SHADOW_H |