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-rw-r--r--game/server/tf2/ragdoll_shadow.h43
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diff --git a/game/server/tf2/ragdoll_shadow.h b/game/server/tf2/ragdoll_shadow.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef RAGDOLL_SHADOW_H
+#define RAGDOLL_SHADOW_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "props.h"
+
+class CBaseTFPlayer;
+class IPhysicsObject;
+
+//-----------------------------------------------------------------------------
+// Purpose: A shadow object used to bound the position of a player ragdoll
+//-----------------------------------------------------------------------------
+class CRagdollShadow : public CBaseProp
+{
+ DECLARE_CLASS( CRagdollShadow, CBaseProp );
+public:
+ DECLARE_SERVERCLASS();
+
+ CRagdollShadow( void ) ;
+
+ virtual void Spawn( void );
+ virtual void Precache( void );
+
+ virtual int UpdateTransmitState() { return SetTransmitState( FL_EDICT_FULLCHECK); }
+ virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo );
+
+ static CRagdollShadow *Create( CBaseTFPlayer *player, const Vector& force );
+
+public:
+ CBaseTFPlayer *m_pPlayer;
+ CNetworkVar( int, m_nPlayer );
+};
+
+#endif // RAGDOLL_SHADOW_H