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-rw-r--r--game/server/tf2/order_resupply.cpp54
1 files changed, 54 insertions, 0 deletions
diff --git a/game/server/tf2/order_resupply.cpp b/game/server/tf2/order_resupply.cpp
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--- /dev/null
+++ b/game/server/tf2/order_resupply.cpp
@@ -0,0 +1,54 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "order_resupply.h"
+#include "tf_team.h"
+#include "tf_playerclass.h"
+#include "order_helpers.h"
+
+
+// Orders to build resupplies near objects come in within this range.
+#define RESUPPLY_ORDER_MAXDIST 2000
+
+
+IMPLEMENT_SERVERCLASS_ST( COrderResupply, DT_OrderResupply )
+END_SEND_TABLE()
+
+
+bool COrderResupply::CreateOrder( CPlayerClass *pClass )
+{
+ COrderResupply *pOrder = new COrderResupply;
+ if ( OrderCreator_GenericObject( pClass, OBJ_RESUPPLY, RESUPPLY_ORDER_MAXDIST, pOrder ) )
+ {
+ return true;
+ }
+ else
+ {
+ UTIL_RemoveImmediate( pOrder );
+ return false;
+ }
+}
+
+
+bool COrderResupply::Update()
+{
+ CBaseEntity *pEnt = GetTargetEntity();
+ if( !pEnt )
+ return true;
+
+ if ( !m_hOwningPlayer.Get() || m_hOwningPlayer->CanBuild( OBJ_RESUPPLY ) != CB_CAN_BUILD )
+ return true;
+
+ CTFTeam *pTeam = m_hOwningPlayer->GetTFTeam();
+ if ( pTeam->GetNumResuppliesCoveringPosition( pEnt->GetAbsOrigin() ) )
+ return true;
+
+ return BaseClass::Update();
+}
+
+