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-rw-r--r--game/server/tf2/order_resourcepump.cpp66
1 files changed, 66 insertions, 0 deletions
diff --git a/game/server/tf2/order_resourcepump.cpp b/game/server/tf2/order_resourcepump.cpp
new file mode 100644
index 0000000..bd24706
--- /dev/null
+++ b/game/server/tf2/order_resourcepump.cpp
@@ -0,0 +1,66 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "order_resourcepump.h"
+#include "tf_team.h"
+#include "tf_obj_resourcepump.h"
+#include "tf_func_resource.h"
+#include "order_helpers.h"
+
+
+IMPLEMENT_SERVERCLASS_ST( COrderResourcePump, DT_OrderResourcePump )
+END_SEND_TABLE()
+
+
+bool COrderResourcePump::CreateOrder( CPlayerClass *pClass )
+{
+ COrderResourcePump *pOrder = new COrderResourcePump;
+
+ if ( OrderCreator_ResourceZoneObject( pClass->GetPlayer(), OBJ_RESOURCEPUMP, pOrder ) )
+ {
+ return true;
+ }
+ else
+ {
+ UTIL_RemoveImmediate( pOrder );
+ return false;
+ }
+}
+
+
+bool COrderResourcePump::Update()
+{
+ // Can they still build resource pumps?
+ if ( !m_hOwningPlayer.Get() || m_hOwningPlayer->CanBuild( OBJ_RESOURCEPUMP ) != CB_CAN_BUILD )
+ return true;
+
+ // Lost our resource zone?
+ if ( !GetTargetEntity() )
+ return true;
+ // Is our target zone now empty?
+ if ( ((CResourceZone*)GetTargetEntity())->IsEmpty() )
+ return true;
+
+ // Have they built a pump on this zone?
+ for( int i=0; i < m_hOwningPlayer->GetObjectCount(); i++ )
+ {
+ CBaseObject *pObj = m_hOwningPlayer->GetObject(i);
+
+ if( pObj && pObj->GetType() == OBJ_RESOURCEPUMP )
+ {
+ CObjectResourcePump *pPump = (CObjectResourcePump*)pObj;
+ CResourceZone *pZone = pPump->GetResourceZone();
+ if( pZone && pZone->entindex() == m_iTargetEntIndex && !pZone->IsEmpty() )
+ return true;
+ }
+ }
+
+ return BaseClass::Update();
+}
+
+