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-rw-r--r--game/server/tf2/order_mortar_attack.cpp77
1 files changed, 77 insertions, 0 deletions
diff --git a/game/server/tf2/order_mortar_attack.cpp b/game/server/tf2/order_mortar_attack.cpp
new file mode 100644
index 0000000..1f98da3
--- /dev/null
+++ b/game/server/tf2/order_mortar_attack.cpp
@@ -0,0 +1,77 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "order_mortar_attack.h"
+#include "tf_team.h"
+#include "order_helpers.h"
+#include "tf_obj.h"
+
+
+// How far away the escort guy will get orders to shell enemy objects.
+#define ENEMYOBJ_MORTAR_DIST 3000
+
+
+IMPLEMENT_SERVERCLASS_ST( COrderMortarAttack, DT_OrderMortarAttack )
+END_SEND_TABLE()
+
+
+static bool IsValidFn_WithinMortarRange( void *pUserData, int a )
+{
+ CSortBase *p = (CSortBase*)pUserData;
+ CBaseObject *pObj = p->GetTeam()->GetObject( a );
+ return pObj->GetAbsOrigin().DistTo( p->m_pPlayer->GetAbsOrigin() ) < ENEMYOBJ_MORTAR_DIST;
+}
+
+
+bool COrderMortarAttack::CreateOrder( CPlayerClass *pClass )
+{
+ // Look for some nearby enemy objects that would be fun to destroy.
+ CTFTeam *pEnemyTeam;
+ if ( !pClass->GetTeam() || (pEnemyTeam = pClass->GetTeam()->GetEnemyTeam()) == NULL )
+ return false;
+
+ CBaseTFPlayer *pPlayer = pClass->GetPlayer();
+
+ CSortBase info;
+ info.m_pPlayer = pPlayer;
+ info.m_pTeam = pEnemyTeam;
+
+ int sorted[MAX_TEAM_OBJECTS];
+ int nSorted = BuildSortedActiveList(
+ sorted, // the sorted list of objects
+ MAX_TEAM_OBJECTS,
+ SortFn_DistanceAndConcentration, // sort on distance and entity concentration
+ IsValidFn_WithinMortarRange, // filter function
+ &info, // user data
+ pEnemyTeam->GetNumObjects() // number of objects to check
+ );
+
+ if( nSorted > 0 )
+ {
+ CBaseEntity *pEnt = pEnemyTeam->GetObject( sorted[0] );
+
+ COrderMortarAttack *pOrder = new COrderMortarAttack;
+
+ pClass->GetTeam()->AddOrder(
+ ORDER_MORTAR_ATTACK,
+ pEnt,
+ pPlayer,
+ 1e24,
+ 40,
+ pOrder
+ );
+
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+