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Diffstat (limited to 'game/server/tf2/order_buildshieldwall.cpp')
-rw-r--r--game/server/tf2/order_buildshieldwall.cpp51
1 files changed, 51 insertions, 0 deletions
diff --git a/game/server/tf2/order_buildshieldwall.cpp b/game/server/tf2/order_buildshieldwall.cpp
new file mode 100644
index 0000000..f561f5b
--- /dev/null
+++ b/game/server/tf2/order_buildshieldwall.cpp
@@ -0,0 +1,51 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "order_buildshieldwall.h"
+#include "tf_team.h"
+#include "order_helpers.h"
+
+
+// The defender will get orders to cover objects with sentry guns this far away.
+#define SANDBAG_ORDER_DIST 3500
+
+
+IMPLEMENT_SERVERCLASS_ST( COrderBuildShieldWall, DT_OrderBuildShieldWall )
+END_SEND_TABLE()
+
+
+bool COrderBuildShieldWall::CreateOrder( CPlayerClass *pClass )
+{
+ COrderBuildShieldWall *pOrder = new COrderBuildShieldWall;
+ if ( OrderCreator_GenericObject( pClass, OBJ_SHIELDWALL, 2000, pOrder ) )
+ {
+ return true;
+ }
+ else
+ {
+ UTIL_RemoveImmediate( pOrder );
+ return false;
+ }
+}
+
+
+bool COrderBuildShieldWall::Update()
+{
+ CBaseEntity *pEnt = GetTargetEntity();
+ if( !pEnt )
+ return true;
+
+ if ( !m_hOwningPlayer.Get() || m_hOwningPlayer->CanBuild( OBJ_SHIELDWALL ) != CB_CAN_BUILD )
+ return true;
+
+ CTFTeam *pTeam = m_hOwningPlayer->GetTFTeam();
+ if ( pTeam->GetNumShieldWallsCoveringPosition( pEnt->GetAbsOrigin() ) )
+ return true;
+
+ return false;
+}