diff options
Diffstat (limited to 'game/server/tf2/npc_bug_builder.h')
| -rw-r--r-- | game/server/tf2/npc_bug_builder.h | 69 |
1 files changed, 69 insertions, 0 deletions
diff --git a/game/server/tf2/npc_bug_builder.h b/game/server/tf2/npc_bug_builder.h new file mode 100644 index 0000000..cda1ead --- /dev/null +++ b/game/server/tf2/npc_bug_builder.h @@ -0,0 +1,69 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef NPC_BUG_BUILDER_H +#define NPC_BUG_BUILDER_H +#ifdef _WIN32 +#pragma once +#endif + +#include "AI_BaseNPC.h" + +#define BUG_BUILDER_MODEL "models/npcs/bugs/bug_builder.mdl" + +class CMaker_BugHole; + +//----------------------------------------------------------------------------- +// Purpose: BUILDER BUG +//----------------------------------------------------------------------------- +class CNPC_Bug_Builder : public CAI_BaseNPC +{ + DECLARE_CLASS( CNPC_Bug_Builder, CAI_BaseNPC ); +public: + CNPC_Bug_Builder( void ); + + virtual void Spawn( void ); + virtual void Precache( void ); + + virtual int SelectSchedule( void ); + virtual void StartTask( const Task_t *pTask ); + virtual void RunTask( const Task_t *pTask ); + + virtual float MaxYawSpeed( void ); + virtual void HandleAnimEvent( animevent_t *pEvent ); + virtual void IdleSound( void ); + virtual void PainSound( const CTakeDamageInfo &info ); + virtual void AlertSound( void ); + virtual bool FValidateHintType(CAI_Hint *pHint); + + virtual bool ShouldPlayIdleSound( void ); + + virtual Class_T Classify( void ) { return CLASS_ANTLION; } + virtual int GetSoundInterests( void ) { return 0; } + + DECLARE_DATADESC(); + + // BugHole handling + void SetBugHole( CMaker_BugHole *pBugHole ); + void ReturnToBugHole( void ); + +private: + virtual Disposition_t IRelationType( CBaseEntity *pTarget ); + + void Event_Killed( const CTakeDamageInfo &info ); + + float m_flIdleDelay; + + float m_flNextDawdle; + + // BugHole handling + CHandle< CMaker_BugHole > m_hMyBugHole; + + DEFINE_CUSTOM_AI; +}; + +#endif // NPC_BUG_BUILDER_H |