summaryrefslogtreecommitdiff
path: root/game/server/tf2/info_input_resetbanks.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'game/server/tf2/info_input_resetbanks.cpp')
-rw-r--r--game/server/tf2/info_input_resetbanks.cpp124
1 files changed, 124 insertions, 0 deletions
diff --git a/game/server/tf2/info_input_resetbanks.cpp b/game/server/tf2/info_input_resetbanks.cpp
new file mode 100644
index 0000000..9e44b5c
--- /dev/null
+++ b/game/server/tf2/info_input_resetbanks.cpp
@@ -0,0 +1,124 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+#include "cbase.h"
+#include "EntityOutput.h"
+#include "EntityList.h"
+#include "tf_team.h"
+#include "baseentity.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Map entity that resets player's banks
+//-----------------------------------------------------------------------------
+class CInfoInputResetBanks : public CBaseEntity
+{
+ DECLARE_CLASS( CInfoInputResetBanks, CBaseEntity );
+public:
+ DECLARE_DATADESC();
+
+ // Inputs
+ void InputResetAll( inputdata_t &inputdata );
+ void InputResetTeam1( inputdata_t &inputdata );
+ void InputResetTeam2( inputdata_t &inputdata );
+ void InputResetPlayer( inputdata_t &inputdata );
+ void InputSetResetAmount( inputdata_t &inputdata );
+
+ // Resetting
+ void ResetPlayersBank( CBaseTFPlayer *pPlayer );
+ void ResetTeamsBanks( CTFTeam *pTeam );
+
+private:
+ int m_iResetAmount;
+};
+
+BEGIN_DATADESC( CInfoInputResetBanks )
+
+ // variables
+ DEFINE_KEYFIELD( m_iResetAmount, FIELD_INTEGER, "ResetAmount" ),
+
+ // inputs
+ DEFINE_INPUTFUNC( FIELD_INTEGER, "SetResetAmount", InputSetResetAmount ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "ResetAll", InputResetAll ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "ResetTeam1", InputResetTeam1 ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "ResetTeam2", InputResetTeam2 ),
+ DEFINE_INPUTFUNC( FIELD_EHANDLE, "ResetPlayer", InputResetPlayer ),
+
+END_DATADESC()
+
+LINK_ENTITY_TO_CLASS( info_input_resetbanks, CInfoInputResetBanks );
+
+//-----------------------------------------------------------------------------
+// Purpose: Reset all the player's resource banks
+//-----------------------------------------------------------------------------
+void CInfoInputResetBanks::InputResetAll( inputdata_t &inputdata )
+{
+ for ( int i = 1; i <= gpGlobals->maxClients; i++ )
+ {
+ CBaseTFPlayer *pPlayer = ToBaseTFPlayer( UTIL_PlayerByIndex(i) );
+ if ( pPlayer )
+ {
+ ResetPlayersBank( pPlayer );
+ }
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Reset all of team 1's player's resource banks
+//-----------------------------------------------------------------------------
+void CInfoInputResetBanks::InputResetTeam1( inputdata_t &inputdata )
+{
+ ResetTeamsBanks( GetGlobalTFTeam(1) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Reset all of team 2's player's resource banks
+//-----------------------------------------------------------------------------
+void CInfoInputResetBanks::InputResetTeam2( inputdata_t &inputdata )
+{
+ ResetTeamsBanks( GetGlobalTFTeam(2) );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Reset a specific player's resource banks
+//-----------------------------------------------------------------------------
+void CInfoInputResetBanks::InputResetPlayer( inputdata_t &inputdata )
+{
+ CBaseEntity *pEntity = (inputdata.value.Entity()).Get();
+ if ( pEntity && pEntity->IsPlayer() )
+ {
+ CBaseTFPlayer *pPlayer = (CBaseTFPlayer *)pEntity;
+ ResetPlayersBank( pPlayer );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Set the reset amount
+//-----------------------------------------------------------------------------
+void CInfoInputResetBanks::InputSetResetAmount( inputdata_t &inputdata )
+{
+ m_iResetAmount = inputdata.value.Int();
+ Assert( m_iResetAmount >= 0 );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Reset the team's resource banks
+//-----------------------------------------------------------------------------
+void CInfoInputResetBanks::ResetTeamsBanks( CTFTeam *pTeam )
+{
+ pTeam->SetRecentBankSet( m_iResetAmount );
+ for ( int i = 0; i < pTeam->GetNumPlayers(); i++ )
+ {
+ ResetPlayersBank( (CBaseTFPlayer*)pTeam->GetPlayer(i) );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Reset the player's resource bank
+//-----------------------------------------------------------------------------
+void CInfoInputResetBanks::ResetPlayersBank( CBaseTFPlayer *pPlayer )
+{
+ pPlayer->SetBankResources( m_iResetAmount );
+}