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-rw-r--r--game/server/tf2/demo_entities.cpp123
1 files changed, 123 insertions, 0 deletions
diff --git a/game/server/tf2/demo_entities.cpp b/game/server/tf2/demo_entities.cpp
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+++ b/game/server/tf2/demo_entities.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+#include "cbase.h"
+#include "ai_basenpc.h"
+#include "animation.h"
+#include "vstdlib/random.h"
+#include "h_cycler.h"
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+class CCycler_TF2Commando : public CCycler
+{
+ DECLARE_CLASS( CCycler_TF2Commando, CCycler );
+public:
+ DECLARE_DATADESC();
+ DECLARE_SERVERCLASS();
+
+ virtual void Spawn( void );
+ virtual void Think( void );
+
+ // Inputs
+ void InputRaiseShield( inputdata_t &inputdata );
+ void InputLowerShield( inputdata_t &inputdata );
+
+private:
+ CNetworkVar( bool, m_bShieldActive );
+ CNetworkVar( float, m_flShieldRaiseTime );
+ CNetworkVar( float, m_flShieldLowerTime );
+};
+
+IMPLEMENT_SERVERCLASS_ST(CCycler_TF2Commando, DT_Cycler_TF2Commando)
+ SendPropInt (SENDINFO(m_bShieldActive), 1, SPROP_UNSIGNED ),
+ SendPropFloat(SENDINFO(m_flShieldRaiseTime), 0, SPROP_NOSCALE ),
+ SendPropFloat(SENDINFO(m_flShieldLowerTime), 0, SPROP_NOSCALE ),
+END_SEND_TABLE();
+
+LINK_ENTITY_TO_CLASS( cycler_tf2commando, CCycler_TF2Commando );
+LINK_ENTITY_TO_CLASS( cycler_aliencommando, CCycler_TF2Commando );
+
+BEGIN_DATADESC( CCycler_TF2Commando )
+
+ // Inputs
+ DEFINE_INPUTFUNC( FIELD_VOID, "RaiseShield", InputRaiseShield ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "LowerShield", InputLowerShield ),
+
+END_DATADESC()
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CCycler_TF2Commando::Spawn( void )
+{
+ if (GetTeamNumber() == 1)
+ {
+ GenericCyclerSpawn( "models/player/human_commando.mdl", Vector(-16, -16, 0), Vector(16, 16, 72) );
+ }
+ else
+ {
+ GenericCyclerSpawn( "models/player/alien_commando.mdl", Vector(-16, -16, 0), Vector(16, 16, 72) );
+ }
+
+ m_bShieldActive = false;
+
+ BaseClass::Spawn();
+}
+
+//-----------------------------------------------------------------------------
+// Purpose:
+//-----------------------------------------------------------------------------
+void CCycler_TF2Commando::Think( void )
+{
+ // Change sequence
+ if ( IsSequenceFinished() )
+ {
+ // Raising our shield?
+ if ( m_bShieldActive )
+ {
+ ResetSequence( LookupSequence( "ShieldUpIdle" ) );
+ }
+ else if ( GetSequence() == LookupSequence( "ShieldDown" ) )
+ {
+ ResetSequence( LookupSequence( "Idle" ) );
+ }
+ }
+
+ SetNextThink( gpGlobals->curtime + 0.1f );
+
+ if (m_animate)
+ {
+ StudioFrameAdvance ( );
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Input that raises the cycler's shield
+//-----------------------------------------------------------------------------
+void CCycler_TF2Commando::InputRaiseShield( inputdata_t &inputdata )
+{
+ if (m_animate)
+ {
+ m_bShieldActive = true;
+ ResetSequence( LookupSequence( "ShieldUp" ) );
+ m_flShieldRaiseTime = gpGlobals->curtime;
+ }
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Input that lowers the cycler's shield
+//-----------------------------------------------------------------------------
+void CCycler_TF2Commando::InputLowerShield( inputdata_t &inputdata )
+{
+ if (m_animate)
+ {
+ m_bShieldActive = false;
+ ResetSequence( LookupSequence( "ShieldDown" ) );
+ m_flShieldLowerTime = gpGlobals->curtime;
+ }
+}
+