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Diffstat (limited to 'game/server/tf/tf_taunt_prop.h')
-rw-r--r--game/server/tf/tf_taunt_prop.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/game/server/tf/tf_taunt_prop.h b/game/server/tf/tf_taunt_prop.h
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+++ b/game/server/tf/tf_taunt_prop.h
@@ -0,0 +1,33 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Play VCD on taunt prop
+//
+// $NoKeywords: $
+//=============================================================================//
+#ifndef TF_TAUNT_PROP_H
+#define TF_TAUNT_PROP_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+class CTFTauntProp : public CBaseCombatCharacter
+{
+ DECLARE_CLASS( CTFTauntProp, CBaseCombatCharacter );
+public:
+ DECLARE_SERVERCLASS();
+
+ CTFTauntProp();
+
+ virtual bool StartSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event, CChoreoActor *actor, CBaseEntity *pTarget ) OVERRIDE;
+
+ virtual bool ProcessSceneEvent( CSceneEventInfo *info, CChoreoScene *scene, CChoreoEvent *event ) OVERRIDE;
+
+ virtual float PlayScene( const char *pszScene, float flDelay = 0.0f, AI_Response *response = NULL, IRecipientFilter *filter = NULL ) OVERRIDE;
+
+ virtual void UpdateOnRemove() OVERRIDE;
+
+private:
+ EHANDLE m_hScene;
+};
+
+#endif // TF_TAUNT_PROP_H