diff options
Diffstat (limited to 'game/server/tf/tf_client.cpp')
| -rw-r--r-- | game/server/tf/tf_client.cpp | 256 |
1 files changed, 256 insertions, 0 deletions
diff --git a/game/server/tf/tf_client.cpp b/game/server/tf/tf_client.cpp new file mode 100644 index 0000000..aec2ece --- /dev/null +++ b/game/server/tf/tf_client.cpp @@ -0,0 +1,256 @@ +/*** +* +//========= Copyright Valve Corporation, All rights reserved. ============// +* +* This product contains software technology licensed from Id +* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc. +* All Rights Reserved. +* +* Use, distribution, and modification of this source code and/or resulting +* object code is restricted to non-commercial enhancements to products from +* Valve LLC. All other use, distribution, or modification is prohibited +* without written permission from Valve LLC. +* +****/ +/* + +===== tf_client.cpp ======================================================== + + HL2 client/server game specific stuff + +*/ + +#include "cbase.h" +#include "player.h" +#include "gamerules.h" +#include "entitylist.h" +#include "physics.h" +#include "game.h" +#include "ai_network.h" +#include "ai_node.h" +#include "ai_hull.h" +#include "shake.h" +#include "player_resource.h" +#include "engine/IEngineSound.h" +#include "tf_player.h" +#include "tf_gamerules.h" +#include "tier0/vprof.h" +#include "tf_bot_temp.h" +#include "filesystem.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + + +extern CBaseEntity *FindPickerEntity( CBasePlayer *pPlayer ); + +extern bool g_fGameOver; + + +void FinishClientPutInServer( CTFPlayer *pPlayer ) +{ + { + bool save = engine->LockNetworkStringTables( false ); + + pPlayer->InitialSpawn(); + pPlayer->Spawn(); + + engine->LockNetworkStringTables( save ); + } + + char sName[128]; + Q_strncpy( sName, pPlayer->GetPlayerName(), sizeof( sName ) ); + + // First parse the name and remove any %'s + for ( char *pApersand = sName; pApersand != NULL && *pApersand != 0; pApersand++ ) + { + // Replace it with a space + if ( *pApersand == '%' ) + *pApersand = ' '; + } + + // notify other clients of player joining the game + if ( !pPlayer->IsFakeClient() ) + { + UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "#Game_connected", sName[0] != 0 ? sName : "<unconnected>" ); + } +} + +/* +=========== +ClientPutInServer + +called each time a player is spawned into the game +============ +*/ +void ClientPutInServer( edict_t *pEdict, const char *playername ) +{ + // Allocate a CBaseTFPlayer for pev, and call spawn + CTFPlayer *pPlayer = CTFPlayer::CreatePlayer( "player", pEdict ); + pPlayer->SetPlayerName( playername ); +} + + +void ClientActive( edict_t *pEdict, bool bLoadGame ) +{ + // Can't load games in CS! + Assert( !bLoadGame ); + + CTFPlayer *pPlayer = ToTFPlayer( CBaseEntity::Instance( pEdict ) ); + FinishClientPutInServer( pPlayer ); +} + + +/* +=============== +const char *GetGameDescription() + +Returns the descriptive name of this .dll. E.g., Half-Life, or Team Fortress 2 +=============== +*/ +const char *GetGameDescription() +{ + if ( g_pGameRules ) // this function may be called before the world has spawned, and the game rules initialized + return g_pGameRules->GetGameDescription(); + else + return "Team Fortress"; +} + + +//----------------------------------------------------------------------------- +// Purpose: Precache game-specific models & sounds +//----------------------------------------------------------------------------- +void ClientGamePrecache( void ) +{ + const char *pFilename = "scripts/client_precache.txt"; + KeyValues *pValues = new KeyValues( "ClientPrecache" ); + + if ( !pValues->LoadFromFile( filesystem, pFilename, "GAME" ) ) + { + Error( "Can't open %s for client precache info.", pFilename ); + pValues->deleteThis(); + return; + } + + for ( KeyValues *pData = pValues->GetFirstSubKey(); pData != NULL; pData = pData->GetNextKey() ) + { + const char *pszType = pData->GetName(); + const char *pszFile = pData->GetString(); + + if ( Q_strlen( pszType ) > 0 && + Q_strlen( pszFile ) > 0 ) + { + if ( !Q_stricmp( pData->GetName(), "model" ) ) + { + CBaseEntity::PrecacheModel( pszFile ); + } + else if ( !Q_stricmp( pData->GetName(), "scriptsound" ) ) + { + CBaseEntity::PrecacheScriptSound( pszFile ); + } + } + } + + pValues->deleteThis(); + +// @FD This has been moved into pure_server_consistency.txt +// +// // particles +//// engine->ForceExactFile( "particles/blood_impact.pcf" ); // Don't force consistency on this because of the LV version. +//// engine->ForceExactFile( "particles/blood_impact_dx80.pcf" ); // Don't force consistency on this because of the LV version. +//// engine->ForceExactFile( "particles/blood_trail.pcf" ); // Don't force consistency on this because of the LV version. +//// engine->ForceExactFile( "particles/blood_trail_dx80.pcf" ); // Don't force consistency on this because of the LV version. +//// engine->ForceExactFile( "particles/buildingdamage.pcf" ); +// engine->ForceExactFile( "particles/bullet_tracers.pcf" ); +// engine->ForceExactFile( "particles/burningplayer.pcf" ); +// engine->ForceExactFile( "particles/burningplayer_dx80.pcf" ); +// engine->ForceExactFile( "particles/cig_smoke.pcf" ); +// engine->ForceExactFile( "particles/cig_smoke_dx80.pcf" ); +//// engine->ForceExactFile( "particles/cinefx.pcf" ); +//// engine->ForceExactFile( "particles/crit.pcf" ); +//// engine->ForceExactFile( "particles/default.pcf" ); +// engine->ForceExactFile( "particles/disguise.pcf" ); +//// engine->ForceExactFile( "particles/explosion.pcf" ); +//// engine->ForceExactFile( "particles/explosion_dx80.pcf" ); +//// engine->ForceExactFile( "particles/explosion_dx90_slow.pcf" ); +//// engine->ForceExactFile( "particles/explosion_high.pcf" ); +// engine->ForceExactFile( "particles/flag_particles.pcf" ); +//// engine->ForceExactFile( "particles/flamethrower.pcf" ); +//// engine->ForceExactFile( "particles/flamethrowerTest.pcf" ); +//// engine->ForceExactFile( "particles/flamethrower_dx80.pcf" ); +//// engine->ForceExactFile( "particles/flamethrower_dx90_slow.pcf" ); +//// engine->ForceExactFile( "particles/flamethrower_high.pcf" ); +//// engine->ForceExactFile( "particles/impact_fx.pcf" ); +//// engine->ForceExactFile( "particles/item_fx.pcf" ); +//// engine->ForceExactFile( "particles/medicgun_attrib.pcf" ); +//// engine->ForceExactFile( "particles/medicgun_beam.pcf" ); +//// engine->ForceExactFile( "particles/medicgun_beam_dx80.pcf" ); +//// engine->ForceExactFile( "particles/muzzle_flash.pcf" ); +//// engine->ForceExactFile( "particles/muzzle_flash_dx80.pcf" ); +//// engine->ForceExactFile( "particles/nailtrails.pcf" ); +// engine->ForceExactFile( "particles/nemesis.pcf" ); +// engine->ForceExactFile( "particles/player_recent_teleport.pcf" ); +// engine->ForceExactFile( "particles/player_recent_teleport_dx80.pcf" ); +//// engine->ForceExactFile( "particles/rocketbackblast.pcf" ); +//// engine->ForceExactFile( "particles/rocketjumptrail.pcf" ); +//// engine->ForceExactFile( "particles/rockettrail.pcf" ); +//// engine->ForceExactFile( "particles/rockettrail_dx80.pcf" ); +//// engine->ForceExactFile( "particles/rockettrail_dx90_slow.pcf" ); +//// engine->ForceExactFile( "particles/shellejection.pcf" ); +//// engine->ForceExactFile( "particles/shellejection_dx80.pcf" ); +//// engine->ForceExactFile( "particles/shellejection_high.pcf" ); +//// engine->ForceExactFile( "particles/smoke_blackbillow.pcf" ); +//// engine->ForceExactFile( "particles/smoke_blackbillow_dx80.pcf" ); +//// engine->ForceExactFile( "particles/sparks.pcf" ); +// engine->ForceExactFile( "particles/speechbubbles.pcf" ); +//// engine->ForceExactFile( "particles/stickybomb.pcf" ); +//// engine->ForceExactFile( "particles/stickybomb_dx80.pcf" ); +// engine->ForceExactFile( "particles/teleported_fx.pcf" ); +// engine->ForceExactFile( "particles/teleport_status.pcf" ); +// engine->ForceExactFile( "particles/water.pcf" ); +// engine->ForceExactFile( "particles/water_dx80.pcf" ); +} + + +// called by ClientKill and DeadThink +void respawn( CBaseEntity *pEdict, bool fCopyCorpse ) +{ + if (gpGlobals->coop || gpGlobals->deathmatch) + { + if ( fCopyCorpse ) + { + // make a copy of the dead body for appearances sake + dynamic_cast< CBasePlayer* >( pEdict )->CreateCorpse(); + } + + // respawn player + pEdict->Spawn(); + } + else + { // restart the entire server + engine->ServerCommand("reload\n"); + } +} + +void GameStartFrame( void ) +{ + VPROF( "GameStartFrame" ); + + if ( g_pGameRules ) + g_pGameRules->Think(); + + if ( g_fGameOver ) + return; + + gpGlobals->teamplay = teamplay.GetInt() ? true : false; + + Bot_RunAll(); +} + +//========================================================= +// instantiate the proper game rules object +//========================================================= +void InstallGameRules() +{ + CreateGameRulesObject( "CTFGameRules" ); +} |