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Diffstat (limited to 'game/server/tf/player_vs_environment/tf_tank_boss_body.h')
-rw-r--r--game/server/tf/player_vs_environment/tf_tank_boss_body.h30
1 files changed, 30 insertions, 0 deletions
diff --git a/game/server/tf/player_vs_environment/tf_tank_boss_body.h b/game/server/tf/player_vs_environment/tf_tank_boss_body.h
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index 0000000..761e871
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+++ b/game/server/tf/player_vs_environment/tf_tank_boss_body.h
@@ -0,0 +1,30 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+#ifndef TF_TANK_BOSS_BODY_H
+#define TF_TANK_BOSS_BODY_H
+
+#include "animation.h"
+#include "NextBotBodyInterface.h"
+
+class INextBot;
+
+
+//----------------------------------------------------------------------------------------------------------------
+/**
+ * The interface for control and information about the bot's body state (posture, animation state, etc)
+ */
+class CTFTankBossBody : public IBody
+{
+public:
+ CTFTankBossBody( INextBot *bot );
+ virtual ~CTFTankBossBody() { }
+
+ virtual void Update( void );
+ virtual unsigned int GetSolidMask( void ) const; // return the bot's collision mask (hack until we get a general hull trace abstraction here or in the locomotion interface)
+
+ bool StartSequence( const char *name );
+ void SetSkin( int nSkin );
+};
+
+
+
+#endif // TF_TANK_BOSS_BODY_H