diff options
Diffstat (limited to 'game/server/tf/player_vs_environment/tf_tank_boss_body.h')
| -rw-r--r-- | game/server/tf/player_vs_environment/tf_tank_boss_body.h | 30 |
1 files changed, 30 insertions, 0 deletions
diff --git a/game/server/tf/player_vs_environment/tf_tank_boss_body.h b/game/server/tf/player_vs_environment/tf_tank_boss_body.h new file mode 100644 index 0000000..761e871 --- /dev/null +++ b/game/server/tf/player_vs_environment/tf_tank_boss_body.h @@ -0,0 +1,30 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +#ifndef TF_TANK_BOSS_BODY_H +#define TF_TANK_BOSS_BODY_H + +#include "animation.h" +#include "NextBotBodyInterface.h" + +class INextBot; + + +//---------------------------------------------------------------------------------------------------------------- +/** + * The interface for control and information about the bot's body state (posture, animation state, etc) + */ +class CTFTankBossBody : public IBody +{ +public: + CTFTankBossBody( INextBot *bot ); + virtual ~CTFTankBossBody() { } + + virtual void Update( void ); + virtual unsigned int GetSolidMask( void ) const; // return the bot's collision mask (hack until we get a general hull trace abstraction here or in the locomotion interface) + + bool StartSequence( const char *name ); + void SetSkin( int nSkin ); +}; + + + +#endif // TF_TANK_BOSS_BODY_H |