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diff --git a/game/server/tf/player_vs_environment/tf_mann_vs_machine_logic.h b/game/server/tf/player_vs_environment/tf_mann_vs_machine_logic.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_mann_vs_machine_logic.h
+// Mann Vs Machine game mode singleton manager
+// Michael Booth, June 2011
+
+#ifndef TF_MANN_VS_MACHINE_LOGIC_H
+#define TF_MANN_VS_MACHINE_LOGIC_H
+
+#include "tf_gamerules.h"
+
+class CTFBotActionPoint;
+
+
+//-----------------------------------------------------------------------
+class CMannVsMachineLogic : public CPointEntity
+{
+ DECLARE_CLASS( CMannVsMachineLogic, CPointEntity );
+public:
+ DECLARE_DATADESC();
+
+ CMannVsMachineLogic();
+ virtual ~CMannVsMachineLogic();
+
+ virtual void Spawn( void );
+ void Update( void );
+
+ void SetupOnRoundStart( void );
+
+ virtual int UpdateTransmitState()
+ {
+ return SetTransmitState( FL_EDICT_ALWAYS );
+ }
+
+private:
+ CHandle< CPopulationManager > m_populationManager;
+ void InitPopulationManager( void );
+
+ float m_flNextAlarmCheck;
+};
+
+extern CHandle<CMannVsMachineLogic> g_hMannVsMachineLogic;
+
+#endif // TF_MANN_VS_MACHINE_LOGIC_H