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Diffstat (limited to 'game/server/tf/player_vs_environment/tf_mann_vs_machine_logic.h')
| -rw-r--r-- | game/server/tf/player_vs_environment/tf_mann_vs_machine_logic.h | 43 |
1 files changed, 43 insertions, 0 deletions
diff --git a/game/server/tf/player_vs_environment/tf_mann_vs_machine_logic.h b/game/server/tf/player_vs_environment/tf_mann_vs_machine_logic.h new file mode 100644 index 0000000..57b0d3e --- /dev/null +++ b/game/server/tf/player_vs_environment/tf_mann_vs_machine_logic.h @@ -0,0 +1,43 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// tf_mann_vs_machine_logic.h +// Mann Vs Machine game mode singleton manager +// Michael Booth, June 2011 + +#ifndef TF_MANN_VS_MACHINE_LOGIC_H +#define TF_MANN_VS_MACHINE_LOGIC_H + +#include "tf_gamerules.h" + +class CTFBotActionPoint; + + +//----------------------------------------------------------------------- +class CMannVsMachineLogic : public CPointEntity +{ + DECLARE_CLASS( CMannVsMachineLogic, CPointEntity ); +public: + DECLARE_DATADESC(); + + CMannVsMachineLogic(); + virtual ~CMannVsMachineLogic(); + + virtual void Spawn( void ); + void Update( void ); + + void SetupOnRoundStart( void ); + + virtual int UpdateTransmitState() + { + return SetTransmitState( FL_EDICT_ALWAYS ); + } + +private: + CHandle< CPopulationManager > m_populationManager; + void InitPopulationManager( void ); + + float m_flNextAlarmCheck; +}; + +extern CHandle<CMannVsMachineLogic> g_hMannVsMachineLogic; + +#endif // TF_MANN_VS_MACHINE_LOGIC_H |