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Diffstat (limited to 'game/server/tf/halloween/zombie/zombie_body.h')
| -rw-r--r-- | game/server/tf/halloween/zombie/zombie_body.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/game/server/tf/halloween/zombie/zombie_body.h b/game/server/tf/halloween/zombie/zombie_body.h new file mode 100644 index 0000000..ba7ffcf --- /dev/null +++ b/game/server/tf/halloween/zombie/zombie_body.h @@ -0,0 +1,51 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// +// +//============================================================================= +#ifndef ZOMBIE_BODY_H +#define ZOMBIE_BODY_H + +#include "animation.h" +#include "NextBotBodyInterface.h" + +class INextBot; + + +//---------------------------------------------------------------------------------------------------------------- +/** + * The interface for control and information about the bot's body state (posture, animation state, etc) + */ +class CZombieBody : public IBody +{ +public: + CZombieBody( INextBot *bot ); + virtual ~CZombieBody() { } + + virtual void Update( void ); + + virtual bool StartActivity( Activity act, unsigned int flags = 0 ); + virtual Activity GetActivity( void ) const; // return currently animating activity + virtual bool IsActivity( Activity act ) const; // return true if currently animating activity matches the given one + + virtual unsigned int GetSolidMask( void ) const; // return the bot's collision mask (hack until we get a general hull trace abstraction here or in the locomotion interface) + +private: + int m_currentActivity; + int m_moveXPoseParameter; + int m_moveYPoseParameter; +}; + + +inline Activity CZombieBody::GetActivity( void ) const +{ + return (Activity)m_currentActivity; +} + +inline bool CZombieBody::IsActivity( Activity act ) const +{ + return act == m_currentActivity ? true : false; +} + + +#endif // ZOMBIE_BODY_H |