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Diffstat (limited to 'game/server/tf/halloween/merasmus/merasmus_dancer.h')
| -rw-r--r-- | game/server/tf/halloween/merasmus/merasmus_dancer.h | 49 |
1 files changed, 49 insertions, 0 deletions
diff --git a/game/server/tf/halloween/merasmus/merasmus_dancer.h b/game/server/tf/halloween/merasmus/merasmus_dancer.h new file mode 100644 index 0000000..305f589 --- /dev/null +++ b/game/server/tf/halloween/merasmus/merasmus_dancer.h @@ -0,0 +1,49 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Teleport vortex for the Eyeball Boss +// +//=============================================================================// +#ifndef MERASMUS_DANCE_H +#define MERASMUS_DANCE_H + +#ifdef _WIN32 +#pragma once +#endif + +#include "baseanimating.h" + +//============================================================================= +// +// Non-AI version of Merasmus that can be spawned during the dance spell. +// +class CMerasmusDancer : public CBaseAnimating +{ + DECLARE_CLASS( CMerasmusDancer, CBaseAnimating ); + DECLARE_SERVERCLASS(); + +public: + CMerasmusDancer(); + virtual ~CMerasmusDancer(); + + void Dance(); + void Vanish(); + void BlastOff(); + +private: + virtual void Spawn(); + virtual void Precache(); + + void HideStaff(); + void PlaySequence( const char *pSeqName ); + void PlayActivity( int iActivity ); + void DanceThink(); + + bool ShouldDelete() const; + + bool m_bEmitParticleEffect; + CountdownTimer m_DieCountdownTimer; +}; + +#endif // MERASMUS_DANCE_H + + |