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path: root/game/server/tf/func_passtime_no_ball_zone.cpp
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Diffstat (limited to 'game/server/tf/func_passtime_no_ball_zone.cpp')
-rw-r--r--game/server/tf/func_passtime_no_ball_zone.cpp48
1 files changed, 48 insertions, 0 deletions
diff --git a/game/server/tf/func_passtime_no_ball_zone.cpp b/game/server/tf/func_passtime_no_ball_zone.cpp
new file mode 100644
index 0000000..bcf0359
--- /dev/null
+++ b/game/server/tf/func_passtime_no_ball_zone.cpp
@@ -0,0 +1,48 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "func_passtime_no_ball_zone.h"
+#include "passtime_convars.h"
+#include "tf_player.h"
+
+//-----------------------------------------------------------------------------
+BEGIN_DATADESC( CFuncPasstimeNoBallZone )
+END_DATADESC()
+
+//-----------------------------------------------------------------------------
+LINK_ENTITY_TO_CLASS( func_passtime_no_ball_zone, CFuncPasstimeNoBallZone )
+
+//-----------------------------------------------------------------------------
+IMPLEMENT_AUTO_LIST( IFuncPasstimeNoBallZoneAutoList );
+
+//-----------------------------------------------------------------------------
+void CFuncPasstimeNoBallZone::Spawn()
+{
+ AddSpawnFlags( SF_TRIGGER_ALLOW_CLIENTS | SF_TRIGGER_ALLOW_PHYSICS );
+ BaseClass::Spawn();
+ InitTrigger();
+ SetNextThink( TICK_NEVER_THINK );
+ SetThink( NULL );
+}
+
+//-----------------------------------------------------------------------------
+// Purpose: Is a given point contained within a no ball zone?
+//-----------------------------------------------------------------------------
+bool EntityIsInNoBallZone( CBaseEntity *pTarget )
+{
+ const auto &allNoBallZones = IFuncPasstimeNoBallZoneAutoList::AutoList();
+ for ( int i = 0; i < allNoBallZones.Count(); ++i )
+ {
+ CFuncPasstimeNoBallZone *pNoBallZone = static_cast< CFuncPasstimeNoBallZone* >( allNoBallZones[i] );
+ if ( pTarget && pNoBallZone->IsTouching(pTarget) )
+ {
+ return true;
+ }
+ }
+ return false;
+}