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Diffstat (limited to 'game/server/tf/func_passtime_goalie_zone.cpp')
-rw-r--r--game/server/tf/func_passtime_goalie_zone.cpp69
1 files changed, 69 insertions, 0 deletions
diff --git a/game/server/tf/func_passtime_goalie_zone.cpp b/game/server/tf/func_passtime_goalie_zone.cpp
new file mode 100644
index 0000000..f6f4fbc
--- /dev/null
+++ b/game/server/tf/func_passtime_goalie_zone.cpp
@@ -0,0 +1,69 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#include "cbase.h"
+#include "func_passtime_goalie_zone.h"
+#include "tf_player.h"
+#include "passtime_convars.h"
+
+//-----------------------------------------------------------------------------
+BEGIN_DATADESC( CFuncPasstimeGoalieZone )
+END_DATADESC()
+
+//-----------------------------------------------------------------------------
+LINK_ENTITY_TO_CLASS( func_passtime_goalie_zone, CFuncPasstimeGoalieZone )
+
+IMPLEMENT_AUTO_LIST( IFuncPasstimeGoalieZoneAutoList );
+
+//-----------------------------------------------------------------------------
+void CFuncPasstimeGoalieZone::Spawn()
+{
+ AddSpawnFlags( SF_TRIGGER_ALLOW_CLIENTS );
+ BaseClass::Spawn();
+ InitTrigger();
+}
+
+//-----------------------------------------------------------------------------
+bool CFuncPasstimeGoalieZone::BPlayerInAny( CTFPlayer *pPlayer )
+{
+ auto &all = AutoList();
+ for ( int i = 0; i < all.Count(); ++i )
+ {
+ auto *pZone = (CFuncPasstimeGoalieZone *)all[i];
+ if ( pZone->IsTouching( pPlayer ) )
+ return true;
+ }
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+bool CFuncPasstimeGoalieZone::BPlayerInFriendly( CTFPlayer *pPlayer )
+{
+ auto &all = AutoList();
+ int iPlayerTeam = pPlayer->GetTeamNumber();
+ for ( int i = 0; i < all.Count(); ++i )
+ {
+ auto *pZone = (CFuncPasstimeGoalieZone *)all[i];
+ if ( (pZone->GetTeamNumber() == iPlayerTeam) && pZone->IsTouching( pPlayer ) )
+ return true;
+ }
+ return false;
+}
+
+//-----------------------------------------------------------------------------
+bool CFuncPasstimeGoalieZone::BPlayerInEnemy( CTFPlayer *pPlayer )
+{
+ auto &all = AutoList();
+ int iPlayerTeam = pPlayer->GetTeamNumber();
+ for ( int i = 0; i < all.Count(); ++i )
+ {
+ auto *pZone = (CFuncPasstimeGoalieZone *)all[i];
+ if ( (pZone->GetTeamNumber() != iPlayerTeam) && pZone->IsTouching( pPlayer ) )
+ return true;
+ }
+ return false;
+}