diff options
Diffstat (limited to 'game/server/tf/func_no_build.cpp')
| -rw-r--r-- | game/server/tf/func_no_build.cpp | 198 |
1 files changed, 198 insertions, 0 deletions
diff --git a/game/server/tf/func_no_build.cpp b/game/server/tf/func_no_build.cpp new file mode 100644 index 0000000..fcdde38 --- /dev/null +++ b/game/server/tf/func_no_build.cpp @@ -0,0 +1,198 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +#include "cbase.h" +#include "func_no_build.h" +#include "tf_team.h" +#include "ndebugoverlay.h" +#include "tf_obj.h" +#include "triggers.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +DECLARE_AUTO_LIST( IFuncNoBuildAutoList ); + +//----------------------------------------------------------------------------- +// Purpose: Defines an area where objects cannot be built +//----------------------------------------------------------------------------- +class CFuncNoBuild : public CBaseTrigger, public IFuncNoBuildAutoList +{ + DECLARE_CLASS( CFuncNoBuild, CBaseTrigger ); +public: + CFuncNoBuild(); + + DECLARE_DATADESC(); + + virtual void Spawn( void ); + virtual void Precache( void ); + virtual void Activate( void ); + + // Inputs + void InputSetActive( inputdata_t &inputdata ); + void InputSetInactive( inputdata_t &inputdata ); + void InputToggleActive( inputdata_t &inputdata ); + + void SetActive( bool bActive ); + bool GetActive() const; + + //bool IsEmpty( void ); + bool PreventsBuildOf( int iObjectType ); +private: + bool m_bActive; + + bool m_bAllowSentry; + bool m_bAllowDispenser; + bool m_bAllowTeleporters; +}; + +LINK_ENTITY_TO_CLASS( func_nobuild, CFuncNoBuild); + +BEGIN_DATADESC( CFuncNoBuild ) + + // inputs + DEFINE_INPUTFUNC( FIELD_VOID, "SetActive", InputSetActive ), + DEFINE_INPUTFUNC( FIELD_VOID, "SetInactive", InputSetInactive ), + DEFINE_INPUTFUNC( FIELD_VOID, "ToggleActive", InputToggleActive ), + + DEFINE_KEYFIELD( m_bAllowSentry, FIELD_BOOLEAN, "AllowSentry" ), + DEFINE_KEYFIELD( m_bAllowDispenser, FIELD_BOOLEAN, "AllowDispenser" ), + DEFINE_KEYFIELD( m_bAllowTeleporters, FIELD_BOOLEAN, "AllowTeleporters" ), + +END_DATADESC() + + +PRECACHE_REGISTER( func_nobuild ); + +IMPLEMENT_AUTO_LIST( IFuncNoBuildAutoList ); + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CFuncNoBuild::CFuncNoBuild() + : m_bAllowSentry( false ) + , m_bAllowDispenser( false ) + , m_bAllowTeleporters( false ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: Initializes the resource zone +//----------------------------------------------------------------------------- +void CFuncNoBuild::Spawn( void ) +{ + BaseClass::Spawn(); + InitTrigger(); + + m_bActive = true; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CFuncNoBuild::Precache( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CFuncNoBuild::Activate( void ) +{ + BaseClass::Activate(); + SetActive( true ); +} + + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CFuncNoBuild::InputSetActive( inputdata_t &inputdata ) +{ + SetActive( true ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CFuncNoBuild::InputSetInactive( inputdata_t &inputdata ) +{ + SetActive( false ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CFuncNoBuild::InputToggleActive( inputdata_t &inputdata ) +{ + if ( m_bActive ) + { + SetActive( false ); + } + else + { + SetActive( true ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CFuncNoBuild::SetActive( bool bActive ) +{ + m_bActive = bActive; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CFuncNoBuild::GetActive() const +{ + return m_bActive; +} + +bool CFuncNoBuild::PreventsBuildOf( int iObjectType ) +{ + if ( iObjectType == OBJ_SENTRYGUN && m_bAllowSentry ) + return false; + + if ( iObjectType == OBJ_DISPENSER && m_bAllowDispenser ) + return false; + + if ( iObjectType == OBJ_TELEPORTER && m_bAllowTeleporters ) + return false; + + return true; +} + +//----------------------------------------------------------------------------- +// Purpose: Does a nobuild zone prevent us from building? +//----------------------------------------------------------------------------- +bool PointInNoBuild( const Vector &vecBuildOrigin, const CBaseObject* pObj ) +{ + Assert( pObj ); + if ( !pObj ) + return false; + + for ( int i = 0; i < IFuncNoBuildAutoList::AutoList().Count(); ++i ) + { + CFuncNoBuild *pNoBuild = static_cast< CFuncNoBuild* >( IFuncNoBuildAutoList::AutoList()[i] ); + + // Are we within this no build? + if ( pNoBuild->GetActive() + && pNoBuild->PointIsWithin( vecBuildOrigin ) + && pNoBuild->PreventsBuildOf( pObj->GetType() ) ) + { + // See if this ent's on the team we're set to deny + int nDenyTeam = pNoBuild->GetTeamNumber(); + if ( !nDenyTeam || nDenyTeam == pObj->GetTeamNumber() ) + return true; + } + } + + return false; // Building should be ok. +} |