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Diffstat (limited to 'game/server/tf/func_forcefield.h')
-rw-r--r--game/server/tf/func_forcefield.h41
1 files changed, 41 insertions, 0 deletions
diff --git a/game/server/tf/func_forcefield.h b/game/server/tf/func_forcefield.h
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+++ b/game/server/tf/func_forcefield.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================
+
+#ifndef FUNC_FORCEFIELD_H
+#define FUNC_FORCEFIELD_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "modelentities.h"
+
+//-----------------------------------------------------------------------------
+// Purpose: Visualizes a forcefield
+//-----------------------------------------------------------------------------
+DECLARE_AUTO_LIST( IFuncForceFieldAutoList );
+
+class CFuncForceField : public CFuncBrush, public IFuncForceFieldAutoList
+{
+ DECLARE_CLASS( CFuncForceField, CFuncBrush );
+public:
+ DECLARE_DATADESC();
+ DECLARE_SERVERCLASS();
+
+ virtual void Spawn( void ) OVERRIDE;
+
+ virtual int UpdateTransmitState( void ) OVERRIDE;
+ virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ) OVERRIDE;
+ virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const OVERRIDE;
+
+ virtual void TurnOff( void ) OVERRIDE;
+ virtual void TurnOn( void ) OVERRIDE;
+
+private:
+ void SetActive( bool bActive );
+};
+
+bool PointsCrossForceField( const Vector& vecStart, const Vector &vecEnd, int nTeamToIgnore = TEAM_UNASSIGNED );
+#endif // FUNC_FORCEFIELD_H