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Diffstat (limited to 'game/server/tf/func_achievement.cpp')
| -rw-r--r-- | game/server/tf/func_achievement.cpp | 132 |
1 files changed, 132 insertions, 0 deletions
diff --git a/game/server/tf/func_achievement.cpp b/game/server/tf/func_achievement.cpp new file mode 100644 index 0000000..0383c1d --- /dev/null +++ b/game/server/tf/func_achievement.cpp @@ -0,0 +1,132 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: CTF NoGrenades Zone. +// +//=============================================================================// + +#include "cbase.h" +#include "tf_player.h" +#include "tf_item.h" +#include "func_achievement.h" + +LINK_ENTITY_TO_CLASS( func_achievement, CAchievementZone ); + +//============================================================================= +// +// CTF Achievement Zone functions. +// + +BEGIN_DATADESC( CAchievementZone ) + DEFINE_KEYFIELD( m_iZoneID, FIELD_INTEGER, "zone_id" ), +END_DATADESC() + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CAchievementZone::CAchievementZone() +{ + m_bDisabled = false; + m_iZoneID = 0; +} + +//----------------------------------------------------------------------------- +// Purpose: Spawn function for the entity +//----------------------------------------------------------------------------- +void CAchievementZone::Spawn( void ) +{ + Precache(); + BaseClass::Spawn(); + InitTrigger(); + + AddSpawnFlags( SF_TRIGGER_ALLOW_ALL ); // so we can keep track of who is touching us + AddEffects( EF_NODRAW ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CAchievementZone::Precache( void ) +{ + +} + +//----------------------------------------------------------------------------- +// Purpose: Return true if the specified entity is touching this zone +//----------------------------------------------------------------------------- +bool CAchievementZone::IsTouching( const CBaseEntity *pEntity ) const +{ + return BaseClass::IsTouching( pEntity ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CAchievementZone::InputEnable( inputdata_t &inputdata ) +{ + SetDisabled( false ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CAchievementZone::InputDisable( inputdata_t &inputdata ) +{ + SetDisabled( true ); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +bool CAchievementZone::IsDisabled( void ) +{ + return m_bDisabled; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CAchievementZone::InputToggle( inputdata_t &inputdata ) +{ + if ( m_bDisabled ) + { + SetDisabled( false ); + } + else + { + SetDisabled( true ); + } +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +void CAchievementZone::SetDisabled( bool bDisabled ) +{ + m_bDisabled = bDisabled; +} + +//----------------------------------------------------------------------------- +// Purpose: Return true if the specified entity is in an Achievement zone +//----------------------------------------------------------------------------- +CAchievementZone *InAchievementZone( CBaseEntity *pEntity ) +{ + if ( pEntity ) + { + CBaseEntity *pTempEnt = NULL; + while ( ( pTempEnt = gEntList.FindEntityByClassname( pTempEnt, "func_achievement" ) ) != NULL ) + { + CAchievementZone *pZone = dynamic_cast<CAchievementZone *>( pTempEnt ); + + if ( !pZone->IsDisabled() && pZone->PointIsWithin( pEntity->GetAbsOrigin() ) ) + { + int iTeam = pZone->GetTeamNumber(); + if ( !iTeam || ( iTeam && ( pEntity->GetTeamNumber() == iTeam ) ) ) + { + return pZone; + } + } + } + } + + return NULL; +} |