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Diffstat (limited to 'game/server/tf/entity_healthkit.cpp')
| -rw-r--r-- | game/server/tf/entity_healthkit.cpp | 301 |
1 files changed, 301 insertions, 0 deletions
diff --git a/game/server/tf/entity_healthkit.cpp b/game/server/tf/entity_healthkit.cpp new file mode 100644 index 0000000..5062887 --- /dev/null +++ b/game/server/tf/entity_healthkit.cpp @@ -0,0 +1,301 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: CTF HealthKit. +// +//=============================================================================// +#include "cbase.h" +#include "items.h" +#include "tf_gamerules.h" +#include "tf_shareddefs.h" +#include "tf_player.h" +#include "tf_team.h" +#include "engine/IEngineSound.h" +#include "entity_healthkit.h" +#include "tf_weapon_lunchbox.h" +#include "tf_gamestats.h" + + +//============================================================================= +// +// CTF HealthKit defines. +// + +#define TF_HEALTHKIT_MODEL "models/items/healthkit.mdl" +#define TF_HEALTHKIT_PICKUP_SOUND "HealthKit.Touch" + +#define TF_AMMOPACK_PICKUP_SOUND "AmmoPack.Touch" + +LINK_ENTITY_TO_CLASS( item_healthkit_full, CHealthKit ); +LINK_ENTITY_TO_CLASS( item_healthkit_small, CHealthKitSmall ); +LINK_ENTITY_TO_CLASS( item_healthkit_medium, CHealthKitMedium ); + +LINK_ENTITY_TO_CLASS( item_healthammokit, CHealthAmmoKit ); + +IMPLEMENT_AUTO_LIST( IHealthKitAutoList ); + +//============================================================================= +// +// CTF HealthKit functions. +// + +//----------------------------------------------------------------------------- +// Purpose: Spawn function for the healthkit +//----------------------------------------------------------------------------- +void CHealthKit::Spawn( void ) +{ + BaseClass::Spawn(); +} + +//----------------------------------------------------------------------------- +// Purpose: Precache function for the healthkit +//----------------------------------------------------------------------------- +void CHealthKit::Precache( void ) +{ + PrecacheScriptSound( TF_HEALTHKIT_PICKUP_SOUND ); + PrecacheModel( TF_MEDKIT_LARGE_BDAY ); // always precache this for PyroVision + PrecacheModel( TF_MEDKIT_LARGE_HALLOWEEN ); // always precache this for Halloween + + BaseClass::Precache(); + + UpdateModelIndexOverrides(); +} + +//----------------------------------------------------------------------------- +// Purpose: MyTouch function for the healthkit +//----------------------------------------------------------------------------- +bool CHealthKit::MyTouch( CBasePlayer *pPlayer ) +{ + bool bSuccess = false; + + if ( ValidTouch( pPlayer ) ) + { + CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer ); + Assert( pTFPlayer ); + + const bool bIsAnyHeavyWithSandvichEquippedPickingUp = pTFPlayer->Weapon_OwnsThisID( TF_WEAPON_LUNCHBOX ) && pTFPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ); + + bool bPerformPickup = false; + + // In the case of sandvich's owner, only restore ammo + if ( GetOwnerEntity() == pPlayer && bIsAnyHeavyWithSandvichEquippedPickingUp ) + { + if ( pPlayer->GiveAmmo( 1, TF_AMMO_GRENADES1, false ) ) + { + bSuccess = true; + bPerformPickup = true; + } + } + else + { + float flHealth = ceil( ( pPlayer->GetMaxHealth() - pTFPlayer->GetRuneHealthBonus() ) * PackRatios[GetPowerupSize()] ); + + CALL_ATTRIB_HOOK_FLOAT_ON_OTHER( pPlayer, flHealth, mult_health_frompacks ); + + int nHealthGiven = pPlayer->TakeHealth( flHealth, DMG_GENERIC ); + + if ( nHealthGiven > 0 ) + { + IGameEvent *event = gameeventmanager->CreateEvent( "player_healed" ); + if ( event ) + { + CTFPlayer *pOwner = ToTFPlayer( GetOwnerEntity() ); + int nHealerID = pOwner ? pOwner->GetUserID() : 0; + + event->SetInt( "priority", 1 ); // HLTV event priority + event->SetInt( "patient", pPlayer->GetUserID() ); + event->SetInt( "healer", nHealerID ); + event->SetInt( "amount", nHealthGiven ); + gameeventmanager->FireEvent( event ); + } + } + + if ( pTFPlayer->m_Shared.InCond( TF_COND_DISGUISED ) && pTFPlayer->m_Shared.GetCarryingRuneType() != RUNE_PLAGUE ) + { + float flDisguiseHealth = pTFPlayer->m_Shared.GetDisguiseHealth(); + float flDisguiseMaxHealth = pTFPlayer->m_Shared.GetDisguiseMaxHealth(); + float flHealthToAdd = ceil(flDisguiseMaxHealth * PackRatios[GetPowerupSize()]); + + // don't want to add more than we're allowed to have + if ( flHealthToAdd > flDisguiseMaxHealth - flDisguiseHealth ) + { + flHealthToAdd = flDisguiseMaxHealth - flDisguiseHealth; + } + + pTFPlayer->m_Shared.SetDisguiseHealth( flDisguiseHealth + flHealthToAdd ); + + bSuccess = true; + } + + if ( nHealthGiven > 0 || pTFPlayer->m_Shared.InCond( TF_COND_BLEEDING ) || pTFPlayer->m_Shared.InCond( TF_COND_BURNING ) || pTFPlayer->m_Shared.InCond( TF_COND_PLAGUE ) ) + { + bPerformPickup = true; + bSuccess = true; + + // subtract this from the drowndmg in case they're drowning and being healed at the same time + pPlayer->AdjustDrownDmg( -1.0 * flHealth ); + + CSingleUserRecipientFilter user( pPlayer ); + EmitSound( user, entindex(), TF_HEALTHKIT_PICKUP_SOUND ); + + CTFPlayer *pOwner = ToTFPlayer( GetOwnerEntity() ); + if ( pOwner && ( pOwner != pTFPlayer ) ) + { + if ( pOwner->GetTeamNumber() == pTFPlayer->GetTeamNumber() ) + { + if ( pTFPlayer->GetLastEntityDamaged() != pTFPlayer ) + { + CTF_GameStats.Event_PlayerAwardBonusPoints( pOwner, pTFPlayer, 10 ); + CTF_GameStats.Event_PlayerHealedOtherAssist( pOwner, nHealthGiven ); + } + + if ( pOwner->Weapon_OwnsThisID( TF_WEAPON_LUNCHBOX ) && pOwner->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) + { + CEconEntity *pEconItem = dynamic_cast<CEconEntity *>( pOwner->GetEntityForLoadoutSlot( LOADOUT_POSITION_SECONDARY ) ); + if ( pEconItem ) + { + EconEntity_OnOwnerKillEaterEvent( pEconItem, pOwner, pTFPlayer, kKillEaterEvent_AllyHealingDone, nHealthGiven ); + + if ( pTFPlayer->m_Shared.InCond( TF_COND_BURNING ) ) + { + EconEntity_OnOwnerKillEaterEvent( pEconItem, pOwner, pTFPlayer, kKillEaterEvent_BurningAllyExtinguished ); + } + } + } + } + } + + if ( pTFPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ) ) + { + UserMessageBegin( user, "UpdateAchievement" ); + WRITE_SHORT( ACHIEVEMENT_TF_HEAVY_HEAL_MEDIKITS ); + WRITE_SHORT( nHealthGiven ); + MessageEnd(); + } + + pTFPlayer->m_Shared.HealthKitPickupEffects( nHealthGiven ); + + CTF_GameStats.Event_PlayerHealthkitPickup( pTFPlayer ); + } + else if ( !m_bThrownSingleInstance ) + { + if ( bIsAnyHeavyWithSandvichEquippedPickingUp ) + { + if ( pPlayer->GiveAmmo( 1, TF_AMMO_GRENADES1, false ) ) + { + bPerformPickup = true; + bSuccess = true; + } + } + } + } + + if ( bPerformPickup ) + { + CSingleUserRecipientFilter user( pPlayer ); + user.MakeReliable(); + UserMessageBegin( user, "ItemPickup" ); + WRITE_STRING( GetClassname() ); + MessageEnd(); + + IGameEvent * event = gameeventmanager->CreateEvent( "item_pickup" ); + if( event ) + { + event->SetInt( "userid", pPlayer->GetUserID() ); + event->SetString( "item", GetHealthKitName() ); + gameeventmanager->FireEvent( event ); + } + } + } + + return bSuccess; +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +float CHealthKit::GetRespawnDelay( void ) +{ + return g_pGameRules->FlItemRespawnTime( this ); +} + + +//----------------------------------------------------------------------------- +// Purpose: MyTouch function for the health-ammo kit +//----------------------------------------------------------------------------- +bool CHealthAmmoKit::MyTouch( CBasePlayer *pPlayer ) +{ + // First do regular health-kit behavior. + bool bHealthSuccess = BaseClass::MyTouch( pPlayer ); + + // Now do ammo-kit behavior (essentially a dupe of the logic in CAmmmoPack::MyTouch - no easy way to put in one spot + // without larger refactoring). Filtering out heavies picking up their own sandvich. + bool bAmmoSuccess = false; + if ( ValidTouch( pPlayer ) ) + { + CTFPlayer *pTFPlayer = ToTFPlayer( pPlayer ); + if ( pTFPlayer ) + { + const bool bIsAnyHeavyWithSandvichEquippedPickingUp = pTFPlayer->Weapon_OwnsThisID( TF_WEAPON_LUNCHBOX ) && pTFPlayer->IsPlayerClass( TF_CLASS_HEAVYWEAPONS ); + if ( !bIsAnyHeavyWithSandvichEquippedPickingUp || GetOwnerEntity() != pPlayer ) + { + float flPackRatio = PackRatios[GetPowerupSize()]; + + int iMaxPrimary = pTFPlayer->GetMaxAmmo( TF_AMMO_PRIMARY ); + if ( pTFPlayer->GiveAmmo( ceil( iMaxPrimary * flPackRatio ), TF_AMMO_PRIMARY, true, kAmmoSource_Pickup ) ) + { + bAmmoSuccess = true; + } + + int iMaxSecondary = pTFPlayer->GetMaxAmmo( TF_AMMO_SECONDARY ); + if ( pTFPlayer->GiveAmmo( ceil( iMaxSecondary * flPackRatio ), TF_AMMO_SECONDARY, true, kAmmoSource_Pickup ) ) + { + bAmmoSuccess = true; + } + + int iMaxMetal = pTFPlayer->GetMaxAmmo( TF_AMMO_METAL ); + if ( pTFPlayer->GiveAmmo( ceil( iMaxMetal * flPackRatio ), TF_AMMO_METAL, true, kAmmoSource_Pickup ) ) + { + bAmmoSuccess = true; + } + + if ( pTFPlayer->m_Shared.AddToSpyCloakMeter( 100.0f * flPackRatio ) ) + { + bAmmoSuccess = true; + } + + if ( pTFPlayer->AddToSpyKnife( 100.0f * flPackRatio, false ) ) + { + bAmmoSuccess = true; + } + + if ( pTFPlayer->IsPlayerClass( TF_CLASS_ENGINEER ) ) + { + int iMaxGrenades1 = pTFPlayer->GetMaxAmmo( TF_AMMO_GRENADES1 ); + if ( pTFPlayer->GiveAmmo( ceil( iMaxGrenades1 * flPackRatio ), TF_AMMO_GRENADES1, true, kAmmoSource_Pickup ) ) + { + bAmmoSuccess = true; + } + } + } + } + + // If we didn't give them health already, but did give them ammo, do the ammo pickup flow. + if ( !bHealthSuccess && bAmmoSuccess ) + { + CSingleUserRecipientFilter filter( pPlayer ); + EmitSound( filter, entindex(), TF_AMMOPACK_PICKUP_SOUND ); + + CTF_GameStats.Event_PlayerAmmokitPickup( pTFPlayer ); + + IGameEvent * event = gameeventmanager->CreateEvent( "item_pickup" ); + if ( event ) + { + event->SetInt( "userid", pPlayer->GetUserID() ); + event->SetString( "item", GetHealthKitName() ); + gameeventmanager->FireEvent( event ); + } + } + } + + return bAmmoSuccess | bHealthSuccess; +}
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