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-rw-r--r--game/server/tf/entity_currencypack.h94
1 files changed, 94 insertions, 0 deletions
diff --git a/game/server/tf/entity_currencypack.h b/game/server/tf/entity_currencypack.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: CTF CurrencyPack.
+//
+//=============================================================================//
+#ifndef ENTITY_CURRENCYPACK_H
+#define ENTITY_CURRENCYPACK_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "tf_powerup.h"
+#include "player.h"
+#include "tf_shareddefs.h"
+
+
+//=============================================================================
+//
+// CTF CurrencyPack class.
+//
+
+DECLARE_AUTO_LIST( ICurrencyPackAutoList );
+
+class CCurrencyPack : public CTFPowerup, public ICurrencyPackAutoList
+{
+public:
+ DECLARE_CLASS( CCurrencyPack, CTFPowerup );
+ DECLARE_SERVERCLASS();
+
+ CCurrencyPack();
+ ~CCurrencyPack();
+
+ void Spawn( void );
+ void Precache( void );
+ void UpdateOnRemove( void );
+ virtual int UpdateTransmitState() OVERRIDE;
+ virtual int ShouldTransmit( const CCheckTransmitInfo *pInfo ) OVERRIDE;
+ bool MyTouch( CBasePlayer *pPlayer );
+ virtual bool AffectedByRadiusCollection() const { return true; }
+
+ void SetAmount( float flAmount );
+ void SetClaimed( void ) { m_bClaimed = true; } // Radius collection code "steers" packs toward the player
+ bool IsClaimed( void ) { return m_bClaimed; } // So don't allow other players to interfere
+ void DistributedBy( CBasePlayer* pMoneyMaker );
+
+ virtual CurrencyRewards_t GetPackSize( void ) { return TF_CURRENCY_PACK_LARGE; }
+ virtual const char *GetDefaultPowerupModel( void ) { return "models/items/currencypack_large.mdl"; }
+
+protected:
+ virtual void ComeToRest( void );
+
+ void BlinkThink( void );
+
+ int m_nAmount;
+ uint32 m_nWaveNumber;
+ int m_blinkCount;
+ CountdownTimer m_blinkTimer;
+ bool m_bTouched;
+ bool m_bClaimed;
+ CNetworkVar( bool, m_bDistributed );
+};
+
+class CCurrencyPackMedium : public CCurrencyPack
+{
+public:
+ DECLARE_CLASS( CCurrencyPackMedium, CCurrencyPack );
+
+ virtual CurrencyRewards_t GetPackSize( void ) { return TF_CURRENCY_PACK_MEDIUM; }
+ virtual const char *GetDefaultPowerupModel( void ) { return "models/items/currencypack_medium.mdl"; }
+};
+
+class CCurrencyPackSmall : public CCurrencyPack
+{
+public:
+ DECLARE_CLASS( CCurrencyPackSmall, CCurrencyPack );
+
+ virtual CurrencyRewards_t GetPackSize( void ) { return TF_CURRENCY_PACK_SMALL; }
+ virtual const char *GetDefaultPowerupModel( void ) { return "models/items/currencypack_small.mdl"; }
+};
+
+class CCurrencyPackCustom : public CCurrencyPack
+{
+public:
+ DECLARE_CLASS( CCurrencyPackCustom, CCurrencyPack );
+
+ virtual CurrencyRewards_t GetPackSize( void ) { return TF_CURRENCY_PACK_CUSTOM; }
+ virtual const char *GetDefaultPowerupModel( void );
+};
+
+
+#endif // ENTITY_CURRENCYPACK_H
+
+