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diff --git a/game/server/tf/bot_npc/bot_npc_archer.h b/game/server/tf/bot_npc/bot_npc_archer.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// bot_npc_archer.h
+// A NextBot non-player derived archer
+// Michael Booth, November 2010
+
+#ifndef BOT_NPC_ARCHER_H
+#define BOT_NPC_ARCHER_H
+
+#include "NextBot.h"
+#include "NextBotBehavior.h"
+#include "NextBotGroundLocomotion.h"
+#include "Path/NextBotPathFollow.h"
+#include "bot_npc.h"
+#include "bot_npc_body.h"
+
+
+class CTFPlayer;
+
+
+//----------------------------------------------------------------------------
+class CBotNPCArcher : public NextBotCombatCharacter
+{
+public:
+ DECLARE_CLASS( CBotNPCArcher, NextBotCombatCharacter );
+
+ CBotNPCArcher();
+ virtual ~CBotNPCArcher();
+
+ virtual void Precache();
+ virtual void Spawn( void );
+
+ // INextBot
+ DECLARE_INTENTION_INTERFACE( CBotNPCArcher );
+ virtual NextBotGroundLocomotion *GetLocomotionInterface( void ) const { return m_locomotor; }
+ virtual CBotNPCBody *GetBodyInterface( void ) const { return m_body; }
+
+ virtual Vector EyePosition( void );
+
+ virtual unsigned int PhysicsSolidMaskForEntity( void ) const;
+ virtual bool ShouldCollide( int collisionGroup, int contentsMask ) const;
+
+ CBaseAnimating *GetBow( void ) const;
+
+ void SetHomePosition( const Vector &pos );
+ const Vector &GetHomePosition( void ) const;
+
+private:
+ NextBotGroundLocomotion *m_locomotor;
+ CBotNPCBody *m_body;
+
+ CBaseAnimating *m_bow;
+ Vector m_eyeOffset;
+
+ Vector m_homePos;
+};
+
+
+inline void CBotNPCArcher::SetHomePosition( const Vector &pos )
+{
+ m_homePos = pos;
+}
+
+inline const Vector &CBotNPCArcher::GetHomePosition( void ) const
+{
+ return m_homePos;
+}
+
+inline Vector CBotNPCArcher::EyePosition( void )
+{
+ return GetAbsOrigin() + m_eyeOffset;
+}
+
+
+inline CBaseAnimating *CBotNPCArcher::GetBow( void ) const
+{
+ return m_bow;
+}
+
+#endif // BOT_NPC_ARCHER_H