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Diffstat (limited to 'game/server/tf/bot/map_entities/tf_spawner_boss.h')
-rw-r--r--game/server/tf/bot/map_entities/tf_spawner_boss.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/game/server/tf/bot/map_entities/tf_spawner_boss.h b/game/server/tf/bot/map_entities/tf_spawner_boss.h
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+++ b/game/server/tf/bot/map_entities/tf_spawner_boss.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_spawner_boss.h
+// Entity to spawn a Boss
+// Michael Booth, February 2011
+
+#ifndef TF_SPAWNER_BOSS_H
+#define TF_SPAWNER_BOSS_H
+
+#ifdef OBSOLETE_USE_BOSS_ALPHA
+
+#ifdef TF_RAID_MODE
+
+class CBotNPC;
+
+class CTFSpawnerBoss : public CPointEntity
+{
+public:
+ DECLARE_CLASS( CTFSpawnerBoss, CPointEntity );
+ DECLARE_DATADESC();
+
+ CTFSpawnerBoss( void );
+ virtual ~CTFSpawnerBoss() { }
+
+ void SpawnerThink( void );
+
+ // Input.
+ void InputEnable( inputdata_t &inputdata );
+ void InputDisable( inputdata_t &inputdata );
+
+ // Output
+ void OnBotKilled( CBotNPC *pBot );
+ void OnBotStunned( CBotNPC *pBot );
+
+private:
+ bool m_isExpended;
+ int m_spawnCount;
+ int m_spawnCountRemaining;
+ int m_maxActiveCount;
+ float m_spawnInterval;
+ string_t m_teamName;
+
+ COutputEvent m_onSpawned;
+ COutputEvent m_onExpended;
+ COutputEvent m_onBotKilled;
+ COutputEvent m_onBotStunned;
+
+ CUtlVector< CHandle< CBotNPC > > m_spawnedBotVector;
+};
+
+#endif // TF_RAID_MODE
+
+#endif // OBSOLETE_USE_BOSS_ALPHA
+
+#endif // TF_SPAWNER_BOSS_H