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Diffstat (limited to 'game/server/tf/bot/map_entities/tf_spawner.cpp')
-rw-r--r--game/server/tf/bot/map_entities/tf_spawner.cpp163
1 files changed, 163 insertions, 0 deletions
diff --git a/game/server/tf/bot/map_entities/tf_spawner.cpp b/game/server/tf/bot/map_entities/tf_spawner.cpp
new file mode 100644
index 0000000..fa4f7c7
--- /dev/null
+++ b/game/server/tf/bot/map_entities/tf_spawner.cpp
@@ -0,0 +1,163 @@
+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_spawner.cpp
+// Entity to spawn one or more templatized entities
+// Michael Booth, April 2011
+
+#include "cbase.h"
+
+#include "tf_gamerules.h"
+#include "bot/map_entities/tf_spawner.h"
+
+
+//------------------------------------------------------------------------------
+BEGIN_DATADESC( CTFSpawner )
+ DEFINE_KEYFIELD( m_spawnCount, FIELD_INTEGER, "count" ),
+ DEFINE_KEYFIELD( m_maxActiveCount, FIELD_INTEGER, "maxActive" ),
+ DEFINE_KEYFIELD( m_spawnInterval, FIELD_FLOAT, "interval" ),
+ DEFINE_KEYFIELD( m_templateName, FIELD_STRING, "template" ),
+
+ DEFINE_INPUTFUNC( FIELD_VOID, "Reset", InputReset ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Enable", InputEnable ),
+ DEFINE_INPUTFUNC( FIELD_VOID, "Disable", InputDisable ),
+
+ DEFINE_OUTPUT( m_onExpended, "OnExpended" ),
+ DEFINE_OUTPUT( m_onSpawned, "OnSpawned" ),
+ DEFINE_OUTPUT( m_onKilled, "OnKilled" ),
+
+ DEFINE_THINKFUNC( SpawnerThink ),
+END_DATADESC()
+
+LINK_ENTITY_TO_CLASS( tf_spawner, CTFSpawner );
+
+
+//------------------------------------------------------------------------------
+CTFSpawner::CTFSpawner( void )
+{
+ Reset();
+}
+
+
+//------------------------------------------------------------------------------
+void CTFSpawner::Reset( void )
+{
+ m_bExpended = false;
+ m_spawnCountRemaining = 0;
+ m_spawnedVector.RemoveAll();
+ SetThink( NULL );
+}
+
+
+//------------------------------------------------------------------------------
+void CTFSpawner::InputReset( inputdata_t &inputdata )
+{
+ Reset();
+}
+
+
+//------------------------------------------------------------------------------
+void CTFSpawner::InputEnable( inputdata_t &inputdata )
+{
+ if ( m_bExpended )
+ {
+ return;
+ }
+
+ SetThink( &CTFSpawner::SpawnerThink );
+
+ if ( m_spawnCountRemaining )
+ {
+ // already generating - don't restart count
+ return;
+ }
+
+ SetNextThink( gpGlobals->curtime );
+ m_spawnCountRemaining = m_spawnCount;
+
+ m_template = dynamic_cast< CTFSpawnTemplate * >( gEntList.FindEntityByName( NULL, m_templateName ) );
+ if ( m_template == NULL )
+ {
+ Warning( "%s failed to find template named '%s'\n", GetClassname(), STRING( m_templateName ) );
+ }
+}
+
+
+//------------------------------------------------------------------------------
+void CTFSpawner::InputDisable( inputdata_t &inputdata )
+{
+ // just stop thinking
+ SetThink( NULL );
+}
+
+
+//------------------------------------------------------------------------------
+void CTFSpawner::OnKilled( CBaseEntity *dead )
+{
+ m_onKilled.FireOutput( dead, this );
+}
+
+
+//------------------------------------------------------------------------------
+void CTFSpawner::SpawnerThink( void )
+{
+ // still waiting for the real game to start?
+ gamerules_roundstate_t roundState = TFGameRules()->State_Get();
+ if ( roundState >= GR_STATE_TEAM_WIN || roundState < GR_STATE_PREROUND || TFGameRules()->IsInWaitingForPlayers() )
+ {
+ SetNextThink( gpGlobals->curtime + 1.0f );
+ return;
+ }
+
+ // clean up destroyed children
+ for ( int i = 0; i < m_spawnedVector.Count(); )
+ {
+ CHandle< CBaseEntity > child = m_spawnedVector[i];
+
+ if ( child == NULL )
+ {
+ m_spawnedVector.FastRemove(i);
+ m_onKilled.FireOutput( this, this );
+ continue;
+ }
+
+ ++i;
+ }
+
+ if ( m_spawnedVector.Count() >= m_maxActiveCount )
+ {
+ // reached max simultanous active count
+ SetNextThink( gpGlobals->curtime + 0.1f );
+ return;
+ }
+
+ if ( m_template == NULL )
+ {
+ // nothing to spawn!
+ return;
+ }
+
+ // spawn the entity
+ CBaseEntity *child = m_template->Instantiate();
+ if ( child )
+ {
+ m_spawnedVector.AddToTail( child );
+
+ child->SetAbsOrigin( GetAbsOrigin() );
+ child->SetAbsAngles( GetAbsAngles() );
+ child->SetOwnerEntity( this );
+
+ DispatchSpawn( child );
+ m_onSpawned.FireOutput( child, this );
+
+ --m_spawnCountRemaining;
+ if ( m_spawnCountRemaining )
+ {
+ SetNextThink( gpGlobals->curtime + m_spawnInterval );
+ }
+ else
+ {
+ SetThink( NULL );
+ m_onExpended.FireOutput( this, this );
+ m_bExpended = true;
+ }
+ }
+}