diff options
Diffstat (limited to 'game/server/tf/bot/behavior/tf_bot_get_ammo.h')
| -rw-r--r-- | game/server/tf/bot/behavior/tf_bot_get_ammo.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/game/server/tf/bot/behavior/tf_bot_get_ammo.h b/game/server/tf/bot/behavior/tf_bot_get_ammo.h new file mode 100644 index 0000000..f77f293 --- /dev/null +++ b/game/server/tf/bot/behavior/tf_bot_get_ammo.h @@ -0,0 +1,38 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// tf_bot_get_ammo.h +// Pick up any nearby ammo +// Michael Booth, May 2009 + +#ifndef TF_BOT_GET_AMMO_H +#define TF_BOT_GET_AMMO_H + +#include "tf_powerup.h" + +class CTFBotGetAmmo : public Action< CTFBot > +{ +public: + CTFBotGetAmmo( void ); + + static bool IsPossible( CTFBot *me ); // return true if this Action has what it needs to perform right now + + virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); + virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); + + virtual EventDesiredResult< CTFBot > OnContact( CTFBot *me, CBaseEntity *other, CGameTrace *result = NULL ); + + virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); + virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path ); + virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason ); + + virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry? + + virtual const char *GetName( void ) const { return "GetAmmo"; }; + +private: + PathFollower m_path; + CHandle< CBaseEntity > m_ammo; + bool m_isGoalDispenser; +}; + + +#endif // TF_BOT_GET_AMMO_H |