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-rw-r--r--game/server/tf/bot/behavior/tf_bot_dead.cpp58
1 files changed, 58 insertions, 0 deletions
diff --git a/game/server/tf/bot/behavior/tf_bot_dead.cpp b/game/server/tf/bot/behavior/tf_bot_dead.cpp
new file mode 100644
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+++ b/game/server/tf/bot/behavior/tf_bot_dead.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_dead.cpp
+// Push up daisies
+// Michael Booth, May 2009
+
+#include "cbase.h"
+#include "tf_player.h"
+#include "tf_gamerules.h"
+#include "bot/tf_bot.h"
+#include "bot/behavior/tf_bot_dead.h"
+#include "bot/behavior/tf_bot_behavior.h"
+
+#include "nav_mesh.h"
+
+
+//---------------------------------------------------------------------------------------------
+ActionResult< CTFBot > CTFBotDead::OnStart( CTFBot *me, Action< CTFBot > *priorAction )
+{
+ m_deadTimer.Start();
+
+ return Continue();
+}
+
+
+//---------------------------------------------------------------------------------------------
+ActionResult< CTFBot > CTFBotDead::Update( CTFBot *me, float interval )
+{
+ if ( me->IsAlive() )
+ {
+ // how did this happen?
+ return ChangeTo( new CTFBotMainAction, "This should not happen!" );
+ }
+
+ if ( m_deadTimer.IsGreaterThen( 5.0f ) )
+ {
+ if ( me->HasAttribute( CTFBot::REMOVE_ON_DEATH ) )
+ {
+ // remove dead bots
+ engine->ServerCommand( UTIL_VarArgs( "kickid %d\n", me->GetUserID() ) );
+ }
+ else if ( me->HasAttribute( CTFBot::BECOME_SPECTATOR_ON_DEATH ) )
+ {
+ me->ChangeTeam( TEAM_SPECTATOR, false, true );
+ return Done();
+ }
+ }
+
+#ifdef TF_RAID_MODE
+ if ( TFGameRules()->IsRaidMode() && me->GetTeamNumber() == TF_TEAM_RED )
+ {
+ // dead defenders go to spectator for recycling
+ me->ChangeTeam( TEAM_SPECTATOR, false, true );
+ }
+#endif // TF_RAID_MODE
+
+ return Continue();
+}
+