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Diffstat (limited to 'game/server/tf/bot/behavior/tf_bot_attack.h')
| -rw-r--r-- | game/server/tf/bot/behavior/tf_bot_attack.h | 38 |
1 files changed, 38 insertions, 0 deletions
diff --git a/game/server/tf/bot/behavior/tf_bot_attack.h b/game/server/tf/bot/behavior/tf_bot_attack.h new file mode 100644 index 0000000..9f97acd --- /dev/null +++ b/game/server/tf/bot/behavior/tf_bot_attack.h @@ -0,0 +1,38 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// tf_bot_attack.h +// Attack a threat +// Michael Booth, February 2009 + +#ifndef TF_BOT_ATTACK_H +#define TF_BOT_ATTACK_H + +#include "Path/NextBotChasePath.h" + + +//------------------------------------------------------------------------------- +class CTFBotAttack : public Action< CTFBot > +{ +public: + CTFBotAttack( void ); + virtual ~CTFBotAttack() { } + + virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction ); + virtual ActionResult< CTFBot > Update( CTFBot *me, float interval ); + + virtual EventDesiredResult< CTFBot > OnStuck( CTFBot *me ); + virtual EventDesiredResult< CTFBot > OnMoveToSuccess( CTFBot *me, const Path *path ); + virtual EventDesiredResult< CTFBot > OnMoveToFailure( CTFBot *me, const Path *path, MoveToFailureType reason ); + + virtual QueryResultType ShouldRetreat( const INextBot *me ) const; // is it time to retreat? + virtual QueryResultType ShouldHurry( const INextBot *me ) const; // are we in a hurry? + + virtual const char *GetName( void ) const { return "Attack"; }; + +private: + PathFollower m_path; + ChasePath m_chasePath; + CountdownTimer m_repathTimer; +}; + + +#endif // TF_BOT_ATTACK_H |