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-rw-r--r--game/server/tf/bot/behavior/spy/tf_bot_spy_lurk.h26
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diff --git a/game/server/tf/bot/behavior/spy/tf_bot_spy_lurk.h b/game/server/tf/bot/behavior/spy/tf_bot_spy_lurk.h
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+++ b/game/server/tf/bot/behavior/spy/tf_bot_spy_lurk.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+// tf_bot_lurk.h
+// Wait for victims
+// Michael Booth, September 2011
+
+#ifndef TF_BOT_SPY_LURK_H
+#define TF_BOT_SPY_LURK_H
+
+#include "Path/NextBotPathFollow.h"
+
+class CTFBotSpyLurk : public Action< CTFBot >
+{
+public:
+ virtual ActionResult< CTFBot > OnStart( CTFBot *me, Action< CTFBot > *priorAction );
+ virtual ActionResult< CTFBot > Update( CTFBot *me, float interval );
+
+ virtual QueryResultType ShouldAttack( const INextBot *me, const CKnownEntity *them ) const; // should we attack "them"?
+
+ virtual const char *GetName( void ) const { return "SpyLurk"; };
+
+private:
+ CountdownTimer m_lurkTimer;
+};
+
+
+#endif // TF_BOT_SPY_LURK_H