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-rw-r--r--game/server/te_particlesystem.h33
1 files changed, 33 insertions, 0 deletions
diff --git a/game/server/te_particlesystem.h b/game/server/te_particlesystem.h
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+++ b/game/server/te_particlesystem.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef TE_PARTICLESYSTEM_H
+#define TE_PARTICLESYSTEM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+#include "basetempentity.h"
+
+
+class CTEParticleSystem : public CBaseTempEntity
+{
+public:
+ DECLARE_CLASS( CTEParticleSystem, CBaseTempEntity );
+ DECLARE_SERVERCLASS();
+
+ CTEParticleSystem(const char *pName) : BaseClass(pName)
+ {
+ m_vecOrigin.GetForModify().Init();
+ }
+
+ CNetworkVector( m_vecOrigin );
+};
+
+
+#endif // TE_PARTICLESYSTEM_H