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Diffstat (limited to 'game/server/te_particlesystem.h')
| -rw-r--r-- | game/server/te_particlesystem.h | 33 |
1 files changed, 33 insertions, 0 deletions
diff --git a/game/server/te_particlesystem.h b/game/server/te_particlesystem.h new file mode 100644 index 0000000..c414920 --- /dev/null +++ b/game/server/te_particlesystem.h @@ -0,0 +1,33 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef TE_PARTICLESYSTEM_H +#define TE_PARTICLESYSTEM_H +#ifdef _WIN32 +#pragma once +#endif + + +#include "basetempentity.h" + + +class CTEParticleSystem : public CBaseTempEntity +{ +public: + DECLARE_CLASS( CTEParticleSystem, CBaseTempEntity ); + DECLARE_SERVERCLASS(); + + CTEParticleSystem(const char *pName) : BaseClass(pName) + { + m_vecOrigin.GetForModify().Init(); + } + + CNetworkVector( m_vecOrigin ); +}; + + +#endif // TE_PARTICLESYSTEM_H |