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Diffstat (limited to 'game/server/te_basebeam.h')
| -rw-r--r-- | game/server/te_basebeam.h | 59 |
1 files changed, 59 insertions, 0 deletions
diff --git a/game/server/te_basebeam.h b/game/server/te_basebeam.h new file mode 100644 index 0000000..b0be4c3 --- /dev/null +++ b/game/server/te_basebeam.h @@ -0,0 +1,59 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// + +//----------------------------------------------------------------------------- +// Purpose: Dispatches a beam ring between two entities +//----------------------------------------------------------------------------- +#if !defined( TE_BASEBEAM_H ) +#define TE_BASEBEAM_H +#ifdef _WIN32 +#pragma once +#endif + +#include "basetempentity.h" + +abstract_class CTEBaseBeam : public CBaseTempEntity +{ +public: + + DECLARE_CLASS( CTEBaseBeam, CBaseTempEntity ); + DECLARE_SERVERCLASS(); + + +public: + CTEBaseBeam( const char *name ); + virtual ~CTEBaseBeam( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ) = 0; + +public: + CNetworkVar( int, m_nModelIndex ); + CNetworkVar( int, m_nHaloIndex ); + CNetworkVar( int, m_nStartFrame ); + CNetworkVar( int, m_nFrameRate ); + CNetworkVar( float, m_fLife ); + CNetworkVar( float, m_fWidth ); + CNetworkVar( float, m_fEndWidth ); + CNetworkVar( int, m_nFadeLength ); + CNetworkVar( float, m_fAmplitude ); + CNetworkVar( int, r ); + CNetworkVar( int, g ); + CNetworkVar( int, b ); + CNetworkVar( int, a ); + CNetworkVar( int, m_nSpeed ); + CNetworkVar( int, m_nFlags ); +}; + +EXTERN_SEND_TABLE(DT_BaseBeam); + +#endif // TE_BASEBEAM_H
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