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-rw-r--r--game/server/te_basebeam.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/game/server/te_basebeam.h b/game/server/te_basebeam.h
new file mode 100644
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+++ b/game/server/te_basebeam.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $Workfile: $
+// $Date: $
+//
+//-----------------------------------------------------------------------------
+// $Log: $
+//
+// $NoKeywords: $
+//=============================================================================//
+
+//-----------------------------------------------------------------------------
+// Purpose: Dispatches a beam ring between two entities
+//-----------------------------------------------------------------------------
+#if !defined( TE_BASEBEAM_H )
+#define TE_BASEBEAM_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "basetempentity.h"
+
+abstract_class CTEBaseBeam : public CBaseTempEntity
+{
+public:
+
+ DECLARE_CLASS( CTEBaseBeam, CBaseTempEntity );
+ DECLARE_SERVERCLASS();
+
+
+public:
+ CTEBaseBeam( const char *name );
+ virtual ~CTEBaseBeam( void );
+
+ virtual void Test( const Vector& current_origin, const QAngle& current_angles ) = 0;
+
+public:
+ CNetworkVar( int, m_nModelIndex );
+ CNetworkVar( int, m_nHaloIndex );
+ CNetworkVar( int, m_nStartFrame );
+ CNetworkVar( int, m_nFrameRate );
+ CNetworkVar( float, m_fLife );
+ CNetworkVar( float, m_fWidth );
+ CNetworkVar( float, m_fEndWidth );
+ CNetworkVar( int, m_nFadeLength );
+ CNetworkVar( float, m_fAmplitude );
+ CNetworkVar( int, r );
+ CNetworkVar( int, g );
+ CNetworkVar( int, b );
+ CNetworkVar( int, a );
+ CNetworkVar( int, m_nSpeed );
+ CNetworkVar( int, m_nFlags );
+};
+
+EXTERN_SEND_TABLE(DT_BaseBeam);
+
+#endif // TE_BASEBEAM_H \ No newline at end of file