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Diffstat (limited to 'game/server/te_armorricochet.cpp')
| -rw-r--r-- | game/server/te_armorricochet.cpp | 142 |
1 files changed, 142 insertions, 0 deletions
diff --git a/game/server/te_armorricochet.cpp b/game/server/te_armorricochet.cpp new file mode 100644 index 0000000..e3edc76 --- /dev/null +++ b/game/server/te_armorricochet.cpp @@ -0,0 +1,142 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $Workfile: $ +// $Date: $ +// +//----------------------------------------------------------------------------- +// $Log: $ +// +// $NoKeywords: $ +//=============================================================================// +#include "cbase.h" +#include "basetempentity.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +//----------------------------------------------------------------------------- +// Purpose: Dispatches sparks +//----------------------------------------------------------------------------- +class CTEMetalSparks : public CBaseTempEntity +{ +DECLARE_CLASS( CTEMetalSparks, CBaseTempEntity ); + +public: + CTEMetalSparks( const char *name ); + virtual ~CTEMetalSparks( void ); + + virtual void Test( const Vector& current_origin, const QAngle& current_angles ); + + DECLARE_SERVERCLASS(); + +public: + CNetworkVector( m_vecPos ); + CNetworkVector( m_vecDir ); +}; + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *name - +//----------------------------------------------------------------------------- +CTEMetalSparks::CTEMetalSparks( const char *name ) : + CBaseTempEntity( name ) +{ + m_vecPos.Init(); + m_vecDir.Init(); +} + +//----------------------------------------------------------------------------- +// Purpose: +//----------------------------------------------------------------------------- +CTEMetalSparks::~CTEMetalSparks( void ) +{ +} + +//----------------------------------------------------------------------------- +// Purpose: +// Input : *current_origin - +// *current_angles - +//----------------------------------------------------------------------------- +void CTEMetalSparks::Test( const Vector& current_origin, const QAngle& current_angles ) +{ + // Fill in data + m_vecPos = current_origin; + + AngleVectors( current_angles, &m_vecDir.GetForModify() ); + + Vector forward; + + m_vecPos += Vector( 0, 0, 24 ); + + AngleVectors( current_angles, &forward ); + forward[2] = 0.0; + VectorNormalize( forward ); + + VectorMA( m_vecPos, 100.0, forward, m_vecPos.GetForModify() ); + + CBroadcastRecipientFilter filter; + Create( filter, 0.0 ); +} + +IMPLEMENT_SERVERCLASS_ST_NOBASE( CTEMetalSparks, DT_TEMetalSparks) + SendPropVector( SENDINFO(m_vecPos), -1, SPROP_COORD), + SendPropVector( SENDINFO(m_vecDir), -1, SPROP_COORD), +END_SEND_TABLE() + +// Singleton to fire TEMetalSparks objects +static CTEMetalSparks g_TEMetalSparks( "Metal Sparks" ); + +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// *pos - +// scale - +//----------------------------------------------------------------------------- +void TE_MetalSparks( IRecipientFilter& filter, float delay, + const Vector* pos, const Vector* dir ) +{ + g_TEMetalSparks.m_vecPos = *pos; + g_TEMetalSparks.m_vecDir = *dir; + + Assert( dir->Length() < 1.01 ); // make sure it's a normal + + // Send it over the wire + g_TEMetalSparks.Create( filter, delay ); +} + +class CTEArmorRicochet : public CTEMetalSparks +{ +DECLARE_CLASS( CTEArmorRicochet, CTEMetalSparks ); + +public: + CTEArmorRicochet( const char *name ) : CTEMetalSparks(name) {} + DECLARE_SERVERCLASS(); +}; + +IMPLEMENT_SERVERCLASS_ST( CTEArmorRicochet, DT_TEArmorRicochet) +END_SEND_TABLE() + +static CTEArmorRicochet g_TEArmorRicochet( "Armor Ricochet" ); +//----------------------------------------------------------------------------- +// Purpose: +// Input : msg_dest - +// delay - +// *origin - +// *recipient - +// *pos - +// scale - +//----------------------------------------------------------------------------- +void TE_ArmorRicochet( IRecipientFilter& filter, float delay, + const Vector* pos, const Vector* dir ) +{ + g_TEArmorRicochet.m_vecPos = *pos; + g_TEArmorRicochet.m_vecDir = *dir; + + // Send it over the wire + g_TEArmorRicochet.Create( filter, delay ); +} |