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Diffstat (limited to 'game/server/sendproxy.h')
| -rw-r--r-- | game/server/sendproxy.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/game/server/sendproxy.h b/game/server/sendproxy.h new file mode 100644 index 0000000..99527b1 --- /dev/null +++ b/game/server/sendproxy.h @@ -0,0 +1,63 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: implements various common send proxies +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef SENDPROXY_H +#define SENDPROXY_H + + +#include "dt_send.h" + + +class DVariant; + +void SendProxy_Color32ToInt( const SendProp *pProp, const void *pStruct, const void *pData, DVariant *pOut, int iElement, int objectID ); +void SendProxy_EHandleToInt( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID ); +void SendProxy_IntAddOne( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID ); +void SendProxy_ShortAddOne( const SendProp *pProp, const void *pStruct, const void *pVarData, DVariant *pOut, int iElement, int objectID ); + +SendProp SendPropBool( + const char *pVarName, + int offset, + int sizeofVar ); + +SendProp SendPropEHandle( + const char *pVarName, + int offset, + int sizeofVar=SIZEOF_IGNORE, + int flags = 0, + SendVarProxyFn proxyFn=SendProxy_EHandleToInt ); + +SendProp SendPropTime( + const char *pVarName, + int offset, + int sizeofVar=SIZEOF_IGNORE ); + +#if !defined( NO_ENTITY_PREDICTION ) +SendProp SendPropPredictableId( + const char *pVarName, + int offset, + int sizeofVar=SIZEOF_IGNORE ); +#endif + +SendProp SendPropIntWithMinusOneFlag( + const char *pVarName, + int offset, + int sizeofVar=SIZEOF_IGNORE, + int bits=-1, + SendVarProxyFn proxyFn=SendProxy_IntAddOne ); + + +// Send a string_t as a string property. +SendProp SendPropStringT( const char *pVarName, int offset, int sizeofVar ); + +//----------------------------------------------------------------------------- +// Purpose: Proxy that only sends data to team members +//----------------------------------------------------------------------------- +void* SendProxy_OnlyToTeam( const SendProp *pProp, const void *pStruct, const void *pVarData, CSendProxyRecipients *pRecipients, int objectID ); + + +#endif // SENDPROXY_H |