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-rw-r--r--game/server/portal/portal_placement.h25
1 files changed, 25 insertions, 0 deletions
diff --git a/game/server/portal/portal_placement.h b/game/server/portal/portal_placement.h
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+++ b/game/server/portal/portal_placement.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef PORTAL_PLACEMENT_H
+#define PORTAL_PLACEMENT_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+struct CPortalCornerFitData;
+
+bool FitPortalOnSurface( const CProp_Portal *pIgnorePortal, Vector &vOrigin, const Vector &vForward, const Vector &vRight,
+ const Vector &vTopEdge, const Vector &vBottomEdge, const Vector &vRightEdge, const Vector &vLeftEdge,
+ int iPlacedBy, ITraceFilter *pTraceFilterPortalShot,
+ int iRecursions = 0, const CPortalCornerFitData *pPortalCornerFitData = 0, const int *p_piIntersectionIndex = 0, const int *piIntersectionCount = 0 );
+bool IsPortalIntersectingNoPortalVolume( const Vector &vOrigin, const QAngle &qAngles, const Vector &vForward );
+bool IsPortalOverlappingOtherPortals( const CProp_Portal *pIgnorePortal, const Vector &vOrigin, const QAngle &qAngles, bool bFizzle = false );
+float VerifyPortalPlacement( const CProp_Portal *pIgnorePortal, Vector &vOrigin, QAngle &qAngles, int iPlacedBy, bool bTest = false );
+
+
+#endif // PORTAL_PLACEMENT_H