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Diffstat (limited to 'game/server/portal/func_portal_orientation.h')
| -rw-r--r-- | game/server/portal/func_portal_orientation.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/game/server/portal/func_portal_orientation.h b/game/server/portal/func_portal_orientation.h new file mode 100644 index 0000000..5941a2d --- /dev/null +++ b/game/server/portal/func_portal_orientation.h @@ -0,0 +1,51 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Volume entity which overrides the placement angles of a portal placed within its bounds. +// +// $NoKeywords: $ +//======================================================================================// + +#ifndef _FUNC_PORTAL_ORIENTATION_H_ +#define _FUNC_PORTAL_ORIENTATION_H_ + +#ifdef _WIN32 +#pragma once +#endif + +#include "cbase.h" + +class CFuncPortalOrientation : public CBaseEntity +{ +public: + DECLARE_CLASS( CFuncPortalOrientation, CBaseEntity ); + DECLARE_DATADESC(); + + CFuncPortalOrientation(); + ~CFuncPortalOrientation(); + + // Overloads from base entity + virtual void Spawn( void ); + + void OnActivate ( void ); + + // Inputs to flip functionality on and off + void InputEnable( inputdata_t &inputdata ); + void InputDisable( inputdata_t &inputdata ); + + bool IsActive() { return !m_bDisabled; } // is this area causing portals to lock orientation + + bool m_bMatchLinkedAngles; + QAngle m_vecAnglesToFace; + + CFuncPortalOrientation *m_pNext; // Needed for the template list + unsigned int m_iListIndex; +private: + bool m_bDisabled; // are we currently locking portal orientations +}; + +CFuncPortalOrientation* GetPortalOrientationVolumeList(); + +// Upon portal placement, test for orientation changing volumes +bool UTIL_TestForOrientationVolumes( QAngle& vecCurAngles, const Vector& vecCurOrigin, const CProp_Portal* pPortal ); + +#endif //_FUNC_PORTAL_ORIENTATION_H_
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