diff options
Diffstat (limited to 'game/server/player_resource.h')
| -rw-r--r-- | game/server/player_resource.h | 51 |
1 files changed, 51 insertions, 0 deletions
diff --git a/game/server/player_resource.h b/game/server/player_resource.h new file mode 100644 index 0000000..a22850a --- /dev/null +++ b/game/server/player_resource.h @@ -0,0 +1,51 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: Entity that propagates general data needed by clients for every player. +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef PLAYER_RESOURCE_H +#define PLAYER_RESOURCE_H +#ifdef _WIN32 +#pragma once +#endif + +#include "shareddefs.h" + +class CPlayerResource : public CBaseEntity +{ + DECLARE_CLASS( CPlayerResource, CBaseEntity ); +public: + DECLARE_SERVERCLASS(); + DECLARE_DATADESC(); + + virtual void Spawn( void ); + virtual void Init( int iIndex ); + virtual int ObjectCaps( void ) { return BaseClass::ObjectCaps() | FCAP_DONT_SAVE; } + virtual void ResourceThink( void ); + virtual void UpdatePlayerData( void ); + virtual int UpdateTransmitState( void ); + +protected: + virtual void UpdateConnectedPlayer( int iIndex, CBasePlayer *pPlayer ); + virtual void UpdateDisconnectedPlayer( int iIndex ); + + // Data for each player that's propagated to all clients + // Stored in individual arrays so they can be sent down via datatables + CNetworkArray( int, m_iPing, MAX_PLAYERS+1 ); + CNetworkArray( int, m_iScore, MAX_PLAYERS+1 ); + CNetworkArray( int, m_iDeaths, MAX_PLAYERS+1 ); + CNetworkArray( int, m_bConnected, MAX_PLAYERS+1 ); + CNetworkArray( int, m_iTeam, MAX_PLAYERS+1 ); + CNetworkArray( int, m_bAlive, MAX_PLAYERS+1 ); + CNetworkArray( int, m_iHealth, MAX_PLAYERS+1 ); + CNetworkArray( uint32, m_iAccountID, MAX_PLAYERS+1 ); + CNetworkArray( int, m_bValid, MAX_PLAYERS+1 ); + + int m_nUpdateCounter; +}; + +extern CPlayerResource *g_pPlayerResource; + +#endif // PLAYER_RESOURCE_H |