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diff --git a/game/server/physics_npc_solver.h b/game/server/physics_npc_solver.h
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+++ b/game/server/physics_npc_solver.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+//=============================================================================//
+
+#ifndef PHYSICS_NPC_SOLVER_H
+#define PHYSICS_NPC_SOLVER_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+
+extern CBaseEntity *NPCPhysics_CreateSolver( CAI_BaseNPC *pNPC, CBaseEntity *pPhysicsObject, bool disableCollisions, float separationDuration );
+extern CBaseEntity *EntityPhysics_CreateSolver( CBaseEntity *pMovingEntity, CBaseEntity *pPhysicsBlocker, bool disableCollisions, float separationDuration );
+bool NPCPhysics_SolverExists( CAI_BaseNPC *pNPC, CBaseEntity *pPhysicsObject );
+
+
+#endif // PHYSICS_NPC_SOLVER_H