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-rw-r--r--game/server/networkstringtable_gamedll.h46
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diff --git a/game/server/networkstringtable_gamedll.h b/game/server/networkstringtable_gamedll.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//=============================================================================//
+
+#ifndef NETWORKSTRINGTABLE_GAMEDLL_H
+#define NETWORKSTRINGTABLE_GAMEDLL_H
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "networkstringtabledefs.h"
+
+class CStringTableSaveRestoreOps;
+
+// String tables used by the game DLL
+#define MAX_VGUI_SCREEN_STRING_BITS 8
+#define MAX_VGUI_SCREEN_STRINGS ( 1 << MAX_VGUI_SCREEN_STRING_BITS )
+#define VGUI_SCREEN_INVALID_STRING ( MAX_VGUI_SCREEN_STRINGS - 1 )
+
+#define MAX_MATERIAL_STRING_BITS 10
+#define MAX_MATERIAL_STRINGS ( 1 << MAX_MATERIAL_STRING_BITS )
+#define OVERLAY_MATERIAL_INVALID_STRING ( MAX_MATERIAL_STRINGS - 1 )
+
+#define MAX_CHOREO_SCENES_STRING_BITS 13
+#define MAX_CHOREO_SCENES_STRINGS ( 1 << MAX_CHOREO_SCENES_STRING_BITS )
+#define CHOREO_SCENES_INVALID_STRING ( MAX_CHOREO_SCENES_STRINGS - 1 )
+
+#define MAX_PARTICLESYSTEMS_STRING_BITS 12
+#define MAX_PARTICLESYSTEMS_STRINGS ( 1 << MAX_PARTICLESYSTEMS_STRING_BITS )
+#define PARTICLESYSTEMS_INVALID_STRING ( MAX_PARTICLESYSTEMS_STRINGS - 1 )
+
+extern INetworkStringTableContainer *networkstringtable;
+extern INetworkStringTable *g_pStringTableVguiScreen;
+extern INetworkStringTable *g_pStringTableEffectDispatch;
+extern INetworkStringTable *g_pStringTableClientSideChoreoScenes;
+
+#define MAX_INFOPANEL_STRINGS 128
+
+// save/load
+extern CStringTableSaveRestoreOps g_VguiScreenStringOps;
+
+
+#endif // NETWORKSTRINGTABLE_GAMEDLL_H