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-rw-r--r--game/server/ndebugoverlay.h34
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diff --git a/game/server/ndebugoverlay.h b/game/server/ndebugoverlay.h
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose: Namespace for functions dealing with Debug Overlays
+//
+// $NoKeywords: $
+//=============================================================================//
+#ifndef NDEBUGOVERLAY_H
+#define NDEBUGOVERLAY_H
+
+#ifdef _WIN32
+#pragma once
+#endif
+
+#include "debugoverlay_shared.h"
+
+// An overlay line
+struct OverlayLine_t
+{
+ Vector origin;
+ Vector dest;
+ int r;
+ int g;
+ int b;
+ bool noDepthTest;
+ bool draw;
+};
+
+extern void UTIL_AddDebugLine( const Vector &startPos, const Vector &endPos, bool noDepthTest, bool testLOS );
+extern void UTIL_DrawPositioningOverlay( float flCrossDistance );
+extern void UTIL_DrawOverlayLines( void );
+
+extern void DebugDrawLine( const Vector& vecAbsStart, const Vector& vecAbsEnd, int r, int g, int b, bool test, float duration );
+
+#endif // NDEBUGOVERLAY_H