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Diffstat (limited to 'game/server/modelentities.h')
| -rw-r--r-- | game/server/modelentities.h | 63 |
1 files changed, 63 insertions, 0 deletions
diff --git a/game/server/modelentities.h b/game/server/modelentities.h new file mode 100644 index 0000000..36cf5a7 --- /dev/null +++ b/game/server/modelentities.h @@ -0,0 +1,63 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +//=============================================================================// + +#ifndef MODELENTITIES_H +#define MODELENTITIES_H +#ifdef _WIN32 +#pragma once +#endif + +//!! replace this with generic start enabled/disabled +#define SF_WALL_START_OFF 0x0001 +#define SF_IGNORE_PLAYERUSE 0x0002 + +//----------------------------------------------------------------------------- +// Purpose: basic solid geometry +// enabled state: brush is visible +// disabled state: brush not visible +//----------------------------------------------------------------------------- +class CFuncBrush : public CBaseEntity +{ +public: + DECLARE_CLASS( CFuncBrush, CBaseEntity ); + + virtual void Spawn( void ); + bool CreateVPhysics( void ); + + virtual int ObjectCaps( void ) { return HasSpawnFlags(SF_IGNORE_PLAYERUSE) ? BaseClass::ObjectCaps() : BaseClass::ObjectCaps() | FCAP_IMPULSE_USE; } + + virtual int DrawDebugTextOverlays( void ); + + virtual void TurnOff( void ); + virtual void TurnOn( void ); + + // Input handlers + void InputTurnOff( inputdata_t &inputdata ); + void InputTurnOn( inputdata_t &inputdata ); + void InputToggle( inputdata_t &inputdata ); + void InputSetExcluded( inputdata_t &inputdata ); + void InputSetInvert( inputdata_t &inputdata ); + + enum BrushSolidities_e { + BRUSHSOLID_TOGGLE = 0, + BRUSHSOLID_NEVER = 1, + BRUSHSOLID_ALWAYS = 2, + }; + + BrushSolidities_e m_iSolidity; + int m_iDisabled; + bool m_bSolidBsp; + string_t m_iszExcludedClass; + bool m_bInvertExclusion; + + DECLARE_DATADESC(); + + virtual bool IsOn( void ) const; +}; + + +#endif // MODELENTITIES_H |