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-rw-r--r--game/server/info_overlay_accessor.cpp50
1 files changed, 50 insertions, 0 deletions
diff --git a/game/server/info_overlay_accessor.cpp b/game/server/info_overlay_accessor.cpp
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--- /dev/null
+++ b/game/server/info_overlay_accessor.cpp
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+//========= Copyright Valve Corporation, All rights reserved. ============//
+//
+// Purpose:
+//
+// $NoKeywords: $
+//
+//=============================================================================//
+#include "cbase.h"
+
+// memdbgon must be the last include file in a .cpp file!!!
+#include "tier0/memdbgon.h"
+
+// -------------------------------------------------------------------------------- //
+// An entity used to access overlays (and change their texture)
+// -------------------------------------------------------------------------------- //
+
+class CInfoOverlayAccessor : public CPointEntity
+{
+public:
+
+ DECLARE_CLASS( CInfoOverlayAccessor, CPointEntity );
+
+ int UpdateTransmitState();
+
+ DECLARE_SERVERCLASS();
+ DECLARE_DATADESC();
+
+private:
+
+ CNetworkVar( int, m_iOverlayID );
+};
+
+
+// This table encodes the CBaseEntity data.
+IMPLEMENT_SERVERCLASS_ST_NOBASE(CInfoOverlayAccessor, DT_InfoOverlayAccessor)
+ SendPropInt ( SENDINFO(m_iTextureFrameIndex), 8, SPROP_UNSIGNED ),
+ SendPropInt ( SENDINFO(m_iOverlayID), 32, SPROP_UNSIGNED ),
+END_SEND_TABLE()
+
+LINK_ENTITY_TO_CLASS( info_overlay_accessor, CInfoOverlayAccessor );
+
+BEGIN_DATADESC( CInfoOverlayAccessor )
+ DEFINE_KEYFIELD( m_iOverlayID, FIELD_INTEGER, "OverlayID" ),
+END_DATADESC()
+
+
+int CInfoOverlayAccessor::UpdateTransmitState()
+{
+ return SetTransmitState( FL_EDICT_ALWAYS );
+}