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Diffstat (limited to 'game/server/hl2mp/hl2mp_client.cpp')
| -rw-r--r-- | game/server/hl2mp/hl2mp_client.cpp | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/game/server/hl2mp/hl2mp_client.cpp b/game/server/hl2mp/hl2mp_client.cpp new file mode 100644 index 0000000..571fbb8 --- /dev/null +++ b/game/server/hl2mp/hl2mp_client.cpp @@ -0,0 +1,201 @@ +//========= Copyright Valve Corporation, All rights reserved. ============// +// +// Purpose: +// +// $NoKeywords: $ +// +//=============================================================================// +/* + +===== tf_client.cpp ======================================================== + + HL2 client/server game specific stuff + +*/ + +#include "cbase.h" +#include "hl2mp_player.h" +#include "hl2mp_gamerules.h" +#include "gamerules.h" +#include "teamplay_gamerules.h" +#include "entitylist.h" +#include "physics.h" +#include "game.h" +#include "player_resource.h" +#include "engine/IEngineSound.h" +#include "team.h" +#include "viewport_panel_names.h" + +#include "tier0/vprof.h" + +// memdbgon must be the last include file in a .cpp file!!! +#include "tier0/memdbgon.h" + +void Host_Say( edict_t *pEdict, bool teamonly ); + +ConVar sv_motd_unload_on_dismissal( "sv_motd_unload_on_dismissal", "0", 0, "If enabled, the MOTD contents will be unloaded when the player closes the MOTD." ); + +extern CBaseEntity* FindPickerEntityClass( CBasePlayer *pPlayer, char *classname ); +extern bool g_fGameOver; + +void FinishClientPutInServer( CHL2MP_Player *pPlayer ) +{ + pPlayer->InitialSpawn(); + pPlayer->Spawn(); + + + char sName[128]; + Q_strncpy( sName, pPlayer->GetPlayerName(), sizeof( sName ) ); + + // First parse the name and remove any %'s + for ( char *pApersand = sName; pApersand != NULL && *pApersand != 0; pApersand++ ) + { + // Replace it with a space + if ( *pApersand == '%' ) + *pApersand = ' '; + } + + // notify other clients of player joining the game + UTIL_ClientPrintAll( HUD_PRINTNOTIFY, "#Game_connected", sName[0] != 0 ? sName : "<unconnected>" ); + + if ( HL2MPRules()->IsTeamplay() == true ) + { + ClientPrint( pPlayer, HUD_PRINTTALK, "You are on team %s1\n", pPlayer->GetTeam()->GetName() ); + } + + const ConVar *hostname = cvar->FindVar( "hostname" ); + const char *title = (hostname) ? hostname->GetString() : "MESSAGE OF THE DAY"; + + KeyValues *data = new KeyValues("data"); + data->SetString( "title", title ); // info panel title + data->SetString( "type", "1" ); // show userdata from stringtable entry + data->SetString( "msg", "motd" ); // use this stringtable entry + data->SetBool( "unload", sv_motd_unload_on_dismissal.GetBool() ); + + pPlayer->ShowViewPortPanel( PANEL_INFO, true, data ); + + data->deleteThis(); +} + +/* +=========== +ClientPutInServer + +called each time a player is spawned into the game +============ +*/ +void ClientPutInServer( edict_t *pEdict, const char *playername ) +{ + // Allocate a CBaseTFPlayer for pev, and call spawn + CHL2MP_Player *pPlayer = CHL2MP_Player::CreatePlayer( "player", pEdict ); + pPlayer->SetPlayerName( playername ); +} + + +void ClientActive( edict_t *pEdict, bool bLoadGame ) +{ + // Can't load games in CS! + Assert( !bLoadGame ); + + CHL2MP_Player *pPlayer = ToHL2MPPlayer( CBaseEntity::Instance( pEdict ) ); + FinishClientPutInServer( pPlayer ); +} + + +/* +=============== +const char *GetGameDescription() + +Returns the descriptive name of this .dll. E.g., Half-Life, or Team Fortress 2 +=============== +*/ +const char *GetGameDescription() +{ + if ( g_pGameRules ) // this function may be called before the world has spawned, and the game rules initialized + return g_pGameRules->GetGameDescription(); + else + return "Half-Life 2 Deathmatch"; +} + +//----------------------------------------------------------------------------- +// Purpose: Given a player and optional name returns the entity of that +// classname that the player is nearest facing +// +// Input : +// Output : +//----------------------------------------------------------------------------- +CBaseEntity* FindEntity( edict_t *pEdict, char *classname) +{ + // If no name was given set bits based on the picked + if (FStrEq(classname,"")) + { + return (FindPickerEntityClass( static_cast<CBasePlayer*>(GetContainingEntity(pEdict)), classname )); + } + return NULL; +} + +//----------------------------------------------------------------------------- +// Purpose: Precache game-specific models & sounds +//----------------------------------------------------------------------------- +void ClientGamePrecache( void ) +{ + CBaseEntity::PrecacheModel("models/player.mdl"); + CBaseEntity::PrecacheModel( "models/gibs/agibs.mdl" ); + CBaseEntity::PrecacheModel ("models/weapons/v_hands.mdl"); + + CBaseEntity::PrecacheScriptSound( "HUDQuickInfo.LowAmmo" ); + CBaseEntity::PrecacheScriptSound( "HUDQuickInfo.LowHealth" ); + + CBaseEntity::PrecacheScriptSound( "FX_AntlionImpact.ShellImpact" ); + CBaseEntity::PrecacheScriptSound( "Missile.ShotDown" ); + CBaseEntity::PrecacheScriptSound( "Bullets.DefaultNearmiss" ); + CBaseEntity::PrecacheScriptSound( "Bullets.GunshipNearmiss" ); + CBaseEntity::PrecacheScriptSound( "Bullets.StriderNearmiss" ); + + CBaseEntity::PrecacheScriptSound( "Geiger.BeepHigh" ); + CBaseEntity::PrecacheScriptSound( "Geiger.BeepLow" ); +} + + +// called by ClientKill and DeadThink +void respawn( CBaseEntity *pEdict, bool fCopyCorpse ) +{ + CHL2MP_Player *pPlayer = ToHL2MPPlayer( pEdict ); + + if ( pPlayer ) + { + if ( gpGlobals->curtime > pPlayer->GetDeathTime() + DEATH_ANIMATION_TIME ) + { + // respawn player + pPlayer->Spawn(); + } + else + { + pPlayer->SetNextThink( gpGlobals->curtime + 0.1f ); + } + } +} + +void GameStartFrame( void ) +{ + VPROF("GameStartFrame()"); + if ( g_fGameOver ) + return; + + gpGlobals->teamplay = (teamplay.GetInt() != 0); + +#ifdef DEBUG + extern void Bot_RunAll(); + Bot_RunAll(); +#endif +} + +//========================================================= +// instantiate the proper game rules object +//========================================================= +void InstallGameRules() +{ + // vanilla deathmatch + CreateGameRulesObject( "CHL2MPRules" ); +} + |